Factotum
(Dungeonscape variant, p. 14)
It is foolhardy to explore a dungeon alone. Those who attempt to do so quickly find that they lack the skills needed to get the job done. Sometimes, this can happen in larger parties as well. Enter the factotum, a new standard class, capable of mimicking the abilities of others and ?lling in when the need is greatest.
After a lifetime of work, few can claim even a fraction of the versatility that the factotum displays every day. Skilled in nearly every art, factotums draw upon their lore to master almost any trade or ability for a brief period of time before other pursuits draw their attention. Whereas bards use their general knowledge to aid others, factotums focus their abilities solely upon themselves. Constantly on the hunt for new abilities and tricks, factotums eventually ?nd the right tool to overcome practically any problem.
As a factotum, you are a jack of all trades. For short periods of time, you can stand in for almost any other member of the party. Your intellect, training, and experiences allow you to bolster your efforts in almost any situation. But your magical abilities are at best limited. You can master potent spells, but your lack of formal training makes it dif?cult for you to use them more than once each day. Furthermore, your understanding of magic is broad rather than deep.
Hit die
d8
Starting gold
6d4x10
Skill points
6 + Int
Class Features
Advancement
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Appraise | INT | ||
Autohypnosis | WIS | ||
Balance | DEX | ||
Bluff | CHA | ||
Climb | STR | ||
Concentration | CON | ||
Control Shape | WIS | ||
Craft | INT | ||
Decipher Script | INT | ||
Diplomacy | CHA | ||
Disable Device | INT | ||
Disguise | CHA | ||
Escape Artist | DEX | ||
Forgery | INT | ||
Gather Information | CHA | ||
Handle Animal | CHA | ||
Heal | WIS | ||
Hide | DEX | ||
Iaijutsu Focus | CHA | ||
Intimidate | CHA | ||
Jump | STR | ||
Knowledge | Int | ||
Knowledge (arcana) | INT | ||
Knowledge (architecture and engineering) | INT | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (geography) | INT | ||
Knowledge (history) | INT | ||
Knowledge (local) | INT | ||
Knowledge (nature) | INT | ||
Knowledge (nobility and royalty) | INT | ||
Knowledge (psionics) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Listen | WIS | ||
Martial Lore | INT | ||
Move Silently | DEX | ||
Open Lock | DEX | ||
Perform | CHA | ||
Profession | WIS | ||
Psicraft | INT | ||
Ride | DEX | ||
Scry | Int | ||
Search | INT | ||
Sense Motive | WIS | ||
Sleight of Hand | DEX | ||
Speak Language | None | ||
Spellcraft | INT | ||
Spot | WIS | ||
Survival | WIS | ||
Swim | STR | ||
Truespeak | INT | ||
Tumble | DEX | ||
Use Magic Device | CHA | ||
Use Psionic Device | CHA | ||
Use Rope | DEX |