Jump (STR; Armor check penalty)

(Player's Handbook v.3.5 variant, p. 77)


Use this skill to leap over pits, vault low fences, or reach a tree's lowest branches.


None. A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.


Effects that increase your movement also increase your jumping distance, since your check is modified by your speed.

If you have the Run feat, you get a +4 bonus on Jump checks for any jumps made after a running start.

A halfling has a +2 racial bonus on Jump checks because halflings are agile and athletic.

If you have the Acrobatic feat, you get a +2 bonus on Jump checks.


If you have 5 or more ranks in Tumble, you get a +2 bonus on Jump checks.

If you have 5 or more ranks in Jump, you get a +2 bonus on Tumble checks.

Required for feats

Feat name
Agile Athlete
Extreme Leap
Flying Fish Leap
Flying Kick
Flying Kick
Foot and Fist Mastery
Leap Attack
Leap of the Heavens
Leaping Climber
Legendary Leaper
Legendary Leaper
Manifest Leap
Mantis Leap
Meditation of War Mastery
Mental Leap
Mental Leap
Mighty Leaping
Raptor School