Intimidate (CHA)

(Player's Handbook v.3.5 variant, p. 76)


Use this skill to get a bully to back down, to frighten an opponent, or to make a prisoner give you the information you want. Intimi-dation includes verbal threats and body language.


Varies. Changing another's behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action.

Try again

Optional, but not recommended because retries usually do not work. Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn't help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.


If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.

Also appears in

  1. Tome of Battle: The Book of Nine Swords

Required for feats

Feat name
Combat Panache
Devil's Aura
Frightful Presence
Imperious Command
Improved Binding
Intimidating Strike
Natural Bully
Never Outnumbered
Rapid Pact Making
Resounding Blow
Scourge of the Seas
Terrifying Rage
Terrifying Rage
Terrifying Strike