Skullclan Hunter
(Miniatures Handbook variant, p. 20)
The skullclan hunter is the acclaimed foe of unlife.
Requirements
Alignment: Any Good
Skills: Knowledge (religion) 8 ranks
Special: Able to turn undead, sneak attack +2d6.
Hit die
d6
Skill points
6 + Int
Class Features
All of the following are class features of the skullclan hunter prestige class.
Weapon and Armor Proficiency: Skullclan hunters gain no proficiency with any weapon or armor.
Track Undead (Ex): A skullclan hunter gains the ability to track undead (only) as if using the Track feat. A skull clan hunter uses his Knowledge (religion) skill modifier instead of his Survival modifier for the skill checks associated with this feat.
Divine Strike (Ex): Due to his specialized skill, training, and connection with the forces of light, a skullclan hunter of 2nd level or higher can make a special attack that is infused with positive energy. Effectively, this ability allows him to deal extra damage to undead as though making a sneak attack. Divine strike damage applies to any sneak attack dice the skullclan hunter already has, as well as those gained through advancement in this class.
Immunities (Ex): As he grows in power, a skullclan hunter develops immunities to special attacks that are common among undead creatures. At 3rd level, he gains immunity to all fear-based effects and spells from undead. At 4th level, he gains immunity to disease (regardless of the source). At 7th level, he gains immunity to paralysis. At 8th level, he gains immunity to ability drain or damage. At 10th level, he gains immunity to energy drain.
Sneak Attack: At 3rd level, a skullclan hunter's sneak attack damage increases by 1d6. This extra damage stacks with the sneak attack damage he already deals. At 6th level, his sneak attack damage increases to 2d6. At 9thlevel, it increases to 3d6.
Protection from Evil (Su): Starting at 4th level, a skullclan hunter benefits from a permanent protection from evil effect upon himself.
Sword of Light (Su): Any weapon (melee or ranged, manufactured or natural) wielded by a skullclan hunter of 5th level or higher overcomes the damage reduction of any undead creature.
Sword of Darkness (Su): Any weapon (melee or ranged, manufactured or natural) wielded by a skullclan hunter of 9th level or higher counts as a ghost touch weapon, allowing it to hit incorporeal creatures without the usual 50% miss chance for such attacks.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Track undead |
2nd | +1 | +0 | +3 | +3 | Divine strike |
3rd | +2 | +1 | +3 | +3 | Immunity to undead fear,sneak attack +1d6 |
4th | +3 | +1 | +4 | +4 | Immunity to disease, protection from evil |
5th | +3 | +1 | +4 | +4 | Sword of light |
6th | +4 | +2 | +5 | +5 | Sneak attack +2d6 |
7th | +5 | +2 | +5 | +5 | Immunity to paralysis |
8th | +6 | +2 | +6 | +6 | Immunity to ability drain or damage |
9th | +6 | +3 | +6 | +6 | Sneak attack +3d6, sword of darkness |
10th | +7 | +3 | +7 | +7 | Immunity to energy drain |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Balance | DEX | ||
Bluff | CHA | ||
Climb | STR | ||
Craft | INT | ||
Decipher Script | INT | ||
Diplomacy | CHA | ||
Disable Device | INT | ||
Disguise | CHA | ||
Escape Artist | DEX | ||
Forgery | INT | ||
Gather Information | CHA | ||
Hide | DEX | ||
Intimidate | CHA | ||
Jump | STR | ||
Knowledge (arcana) | INT | ||
Knowledge (religion) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Open Lock | DEX | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS | ||
Swim | STR | ||
Tumble | DEX |