Illumine Soul
(Complete Psionic variant, p. 33)
The illumine soul is a living conduit of positive energy. He is able to forge a blade of semisolid psychic energy and infuse it with the essence of the Positive Energy Plane to deal lethal strikes to undead opponents. As an illumine soul practices this unique talent, he learns to fill up his being with the power of the Positive Energy Plane, becoming a light in the darkness and turning undead away from his radiance.
Desirous of something more than raw psychic energy, an illumine soul learns to reach behind the sky and form a mental link with the Positive Energy Plane. He entwines this energy with that of his own psionic mastery to create a formidable weapon of brilliance that extinguishes all shadows.
Whether multiclass or single-classed, illumine souls must have some levels in the soulknife class, since it is that class from which they gain some of their necessary requirements. However, while soulknives focus on working with pure psychic energy, illumine souls infuse their mind blade (and mind and body as well) with positive energy. While not necessarily interested in or beholden to divine agencies, illumine souls focus a portion of their studies on religious matters to better understand the source of powerdrawn upon by clerics and paladins.
Requirements
Alignment: Any non-evil.
Skills: Knowledge (psionics) 8 ranks , Knowledge (religion) 4 ranks
Special: Mind blade, psychic strike +1d8.
Hit die
d10
Skill points
4 + Int
Class Features
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +0 | +2 | +0 | +2 | Positive energy conduit, improved mind blade, psychic strike +1d8 |
2nd | +1 | +3 | +0 | +3 | Positive energy ray, death ward |
3rd | +2 | +3 | +1 | +3 | Undead mind bane |
4th | +3 | +4 | +1 | +4 | Positive energy healing, psychic strike +2d8 |
5th | +3 | +4 | +1 | +4 | Positive energy flare |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Autohypnosis | WIS | ||
Climb | STR | ||
Concentration | CON | ||
Craft | INT | ||
Heal | WIS | ||
Hide | DEX | ||
Jump | STR | ||
Knowledge (psionics) | INT | ||
Knowledge (religion) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Profession | WIS | ||
Spot | WIS | ||
Tumble | DEX |