Disciple of Baalzebul
(Book of Vile Darkness variant, p. 58)
A disciple of Baalzebul uses deceit and trickery to get what she wants.
Requirements
Alignment: Any evil
Skills: Bluff 10 ranks , Diplomacy 4 ranks , Gather Information 4 ranks
Feats: Disciple of Darkness
Special: The sect of Baalzebul initiates new disciples in a terrible ritual that involves the sacrifice of an intelligent being. The ritual must take place in the home of the sacrificial victim.
Hit die
d6
Skill points
6 + Int
Class Features
Sneak Attack: If a disciple of baalzebul of 2nd level or higher can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Basically, any time the disciple's target would be denied his Dexterity bonus to AC (whether he actually has a Dexterity bonus or not), the disciple's attack deals +1d6 points of damage. This extra damage increases by +1d6 every third level afterward (+2d6 at 5th level, +3d6 at 8th level). Should the disciple score a critical hit with a sneak attack, this extra damage is not multiplied.
It takes precision and penetration to hit a vital spot, so ranged attacks can only count as sneak attacks if the target is 30 feet away or less.
With a sap or an unarmed strike, a disciple of Baalzebul can make a sneak attack that deals subdual damage instead of normal damage. She cannot use a weapon that deals normal damage to deal subdual damage in a sneak attack, not even with the usual -4 penalty, because she must make optimal use of her weapon in order to execute a sneak attack.
A disciple of Baalzebul can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Additionally any creature that is immune to critical hits is similarly immune to sneak attacks. Also the disciple of Baalzebul must be able to see the target well enough to pick out a vital spot. the disciple cannot sneak attack while striking a creature with concealment or by striking limbs of a creature whose vitals are beyond reach. if a disciple of Baalzebul gets a sneak attack bonus from another source (such as rogue levels) the bonuses to damage stack.
Suggestion (Sp): Once per day, a 3rd-level disciple of Baalzebul can produce an effect identical to that of a Suggestion spell. The DC to resist the disciple's entreaties is 10 + disciple's class level + disciple's Cha bonus.
Summon osyluth (Sp): A 4th-level disciple of Baalzebu can summon 1 osyluth once per day. This functions as a summon monster spell cast by a 15th-level caster.
Insect plague (Sp): Once per day, a 6th-level disciple of Baalzebub can produce an effect identical to that of a Insect plague spell cast by a 15th-level spellcaster. The insects summoned are always biting flies.
Beguiling Nature (Sp): Every other day, a 7th-level disciple of Baalzebub can produce an effect identical to the mass charm spell, with a Will save DC of 10 + disciple's class level + disciple's Cha bonus.
Summon Cornugon Sp): A 9th-level disciple of Baalzebub can summon 1 cornugon once per day. This functions as a summon monster cast by a 15th-level caster.
King of Lies (Ex): A 10th-level disciple of Baalzebub gains a +4 inherent bonus to Charisma
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1th | +0 | +0 | +2 | +2 | Tongue of the devil |
2th | +1 | +0 | +3 | +3 | Sneak attack +1d6 |
3th | +2 | +1 | +3 | +3 | Suggestion |
4th | +3 | +1 | +4 | +4 | Summon osyluth_ |
5th | +3 | +1 | +4 | +4 | Sneak attack +2d6 |
6th | +4 | +2 | +5 | +5 | Insect plague |
7th | +5 | +2 | +5 | +5 | Beguiling nature |
8th | +6 | +2 | +6 | +6 | Sneak attack +3d6 |
9th | +7 | +3 | +6 | +6 | Summon cornugon |
10th | +8 | +3 | +7 | +7 | King of lies |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Appraise | INT | ||
Balance | DEX | ||
Climb | STR | ||
Decipher Script | INT | ||
Diplomacy | CHA | ||
Disable Device | INT | ||
Hide | DEX | ||
Innuendo | Wis | ||
Intimidate | CHA | ||
Jump | STR | ||
Knowledge (religion) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Open Lock | DEX | ||
Pick Pocket | Dex | ||
Profession | WIS | ||
Ride | DEX | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS | ||
Use Magic Device | CHA |