Disciple of Asmodeus
(Book of Vile Darkness variant, p. 57)
A disciple of Asmodeus uses his power and influence to learn secrets, which in turn gains him more power.
Requirements
Alignment: Lawful evil or neutral evil
Skills: Bluff 4 ranks , Diplomacy 5 ranks , Sense Motive 4 ranks
Feats: Disciple of Darkness , Evil Brand , Leadership
Special: The sect of Asmodeus initiates its disciples in a horrific rite that involves the sacrifice of an intelligent being. The sacrifice must be of someone with royal blood or of similar political significance.
Hit die
d6
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: Disciples of Asmodeus are proficient with no weapons, armor, or shields.
Spells: When a disciple of Asmodeus attains 1st level, and at every other level after that, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those received from the prestige class, and so on), except for an increased effective level of spellcasting. This essentially means that he adds the new level of disciple of Asmodeus to the level of whatever other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. For example, if Ulthanc, an 8th-level wizard, gains a level in disciple of Asmodeus, he gains new spells as if he had risen to 9th level in wizard, but uses the other disciple of Asmodeus aspects of level progression such as base attack bonus and save bonus. If he next gains a level of wizard, making him a 9th-level wizard/1st-level disciple of Asmodeus, he gains spells as if he had risen to 10th level as a wizard.
If a character had more than one spellcasting class before he became a disciple of Asmodeus, he must decide to which class he adds the level of disciple of Asmodeus.
Charm (Sp): Once per day, a disciple of Asmodeus can produce an effect identical to that of a charm person spell cast by a spellcaster of his effective caster level.
Learn Secret (Ex): Through trickery, deceit, and sometimes even intimidation, a disciple of Asmodeus can learn secrets otherwise unattainable. At 1st level, the disciple can make a Gather Information check once per week with a +10 competency bonus. For every two levels beyond 1st level, the disciple of Asmodeus can use this ability one more time per week (twice at 3rd level, three times at 5th level, and so on) until 9th level, when the disciple of Asmodeus can use the ability once per day.
Command (Sp): Once per day, a 2nd-level disciple of Asmodeus can produce an effect identical to that of a command spell cast by a spellcaster of his effective caster level.
Summon Hellcat (Sp): A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day.
Evil Authority (Sp): Once per day, at the command of a disciple of Asmodeus of 6th level or higher, all evil-aligned creatures within 50 feet that have fewer Hit Dice than the disciple must succeed at a Will saving throw (DC 10 + disciple's class level + disciple's Cha bonus) or recognize the disciple as their superior. Affected creatures do not attack the disciple of Asmodeus and do as he commands as though affected by a mass suggestion spell. This mind-affecting ability lasts for 24 hours.
Summon Major Devil (Sp): Once per week, a 8th-level disciple of Asmodeus can produce an effect identical to that of a greater planar ally spell to call a devil and work out a bargain for aid.
Greater Command (Sp): Once per day, a 9th-level disciple of Asmodeus can produce an effect identical to that of a greater command spell cast by a spellcaster of his effective caster level.
Dread Might (Ex): Drawing some of Asmodeus's power into himself, the disciple gains a permanent +2 divine bonus to Armor Class and on saving throws and attack rolls.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Charm, learn secret | +1 level of existing class |
2nd | +1 | +0 | +0 | +3 | Command | — |
3rd | +2 | +1 | +1 | +3 | Learn secret 2/week | +1 level of existing class |
4th | +3 | +1 | +1 | +4 | Summon hellcat | — |
5th | +3 | +1 | +1 | +4 | Learn secret 3/week | +1 level of existing class |
6th | +4 | +2 | +2 | +5 | Evil authority | — |
7th | +5 | +2 | +2 | +5 | Learn secret 4/week | +1 level of existing class |
8th | +6 | +2 | +2 | +6 | Summon major devil | — |
9th | +6 | +3 | +3 | +6 | Greater command, learn secret 1/day | +1 level of existing class |
10th | +7 | +3 | +3 | +7 | Dread might | +1 level of existing class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Bluff | CHA | ||
Concentration | CON | ||
Decipher Script | INT | ||
Diplomacy | CHA | ||
Gather Information | CHA | ||
Hide | DEX | ||
Innuendo | Wis | ||
Intimidate | CHA | ||
Knowledge (arcana) | INT | ||
Knowledge (architecture and engineering) | INT | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (geography) | INT | ||
Knowledge (history) | INT | ||
Knowledge (local) | INT | ||
Knowledge (nature) | INT | ||
Knowledge (nobility and royalty) | INT | ||
Knowledge (psionics) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Listen | WIS | ||
Scry | Int | ||
Search | INT | ||
Sense Motive | WIS | ||
Spellcraft | INT | ||
Spot | WIS |