Spells in Player's Handbook II ‹‹ prev 1 2 3 4 5 6 7 next ›› Spell name Spell School Rulebook name Explosive Rune Field Conjuration PH2 Field of Resistance Abjuration PH2 Friend to Foe Illusion PH2 Halt Transmutation PH2 Healing Spirit Conjuration PH2 Hesitate Enchantment PH2 Hunter's Eye Divination PH2 Incite Riot Enchantment PH2 Increase Virulence Transmutation PH2 Inevitable Defeat Enchantment PH2 Insight of Good Fortune Divination PH2 Invest Heavy Protection Conjuration PH2 Invest Light Protection Conjuration PH2 Invest Moderate Protection Conjuration PH2 Kelgore's Fire Bolt Conjuration/Evocation PH2 Kelgore's Grave Mist Conjuration/Necromancy PH2 Legion of Sentinels Illusion PH2 Linked Perception Divination PH2 Longstrider, Mass Transmutation PH2 Luminous Assassin Conjuration PH2 ‹‹ prev 1 2 3 4 5 6 7 next ››