Arachnomancer

(Underdark variant, p. 28)

Many creatures of the Underdark are drawn to the power of the spider and that of the master of spiders — the arachnomancer.

Requirements

Alignment: Any evil

Base Save Bonus: Fortitude +4.

Spells: Able to cast spider climb, summon swarm, and web as
arcane spells.

Special: The candidate must undergo a scarification ritual.


Hit die

d6

Skill points

4 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +2 +0 Poison save bonus, speak with spiders, spider magic +1 level of existing spellcasting class
2nd +1 +0 +3 +0 Spiderform (S, M, L)
3rd +2 +1 +3 +1 Poison touch (1d4 Str) +1 level of existing spellcasting class
4th +3 +1 +4 +1 Command spiders +1 level of existing spellcasting class
5th +3 +1 +4 +1 Spiderform (T, H), webwalking
6th +4 +2 +5 +2 Poison touch (1d6 Str) +1 level of existing spellcasting class
7th +5 +2 +5 +2 Wall of webs 1/day +1 level of existing spellcasting class
8th +6 +2 +6 +2 Spiderform (G)
9th +6 +3 +6 +3 Poison touch (1d8 Str) +1 level of existing spellcasting class
10th +7 +3 +7 +3 Spider blast +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Concentration CON no no
Craft INT no no
Hide DEX no yes
Jump STR no yes
Knowledge (arcana) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Move Silently DEX no yes
Spellcraft INT yes no
Spot WIS no no

Spells for Arachnomancer