Swift Wing

(Dragon Magic variant, p. 50)

Swift wings are church servants who see themselves as the fast-moving, hard-hitting crusaders of their god's cadre of worshipers.

Requirements

Base Attack Bonus: +3

Languages: Draconic.
Spellcasting: Ability to cast 3rd-level divine spells.
Special: Ability to turn undead.


Hit die

d8

Skill points

4 + Int

Class Features

Weapon Proficiency: You gain proficiency with your deity's favored weapon.

Spellcasting: At every level except 1st and 5th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a swift wing, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Dragon Affinity (Ex): Your concept of yourself as part of a holy dragon that serves your church draws upon a mystic link to a particular kind of dragon you consider affiliated with your deity. At 1st level, select one kind of dragon (such as gold or red) that has an alignment within one step of your deity's alignment. Your affinity for this kind of dragon grants you a +5 circumstance bonus on Bluff, Diplomacy, Gather Information, and Sense Motive checks made regarding dragons of this variety.

Dragon Domain: At 1st level, you gain the granted power and spell access of the Dragon domain. If your spellcasting doesn't normally allow domain access, you can add the spells of the Dragon domain to the spell list of your divine spellcasting class.

Draconic Senses: At 2nd level, you gain Draconic Senses (see page 17) as a bonus feat, even if you don't meet the prerequisite. If you already have this feat, you can select any other draconic feat for which you meet the prerequisite.

Breath of Life (Su): At 3rd level, you gain the ability to channel positive energy into a breath weapon. As a standard action, you can spend one use of your turn undead ability to create a 30-foot-long, cone-shaped breath weapon. The breath weapon deals 1d6 points of damage per level to undead; a successful Reflex save (DC 10 + class level + Cha modifier) halves this damage. Living creatures within the area of the breath weapon are instead healed of 1 point of damage per level.

Energy Resistance (Ex): At 4th level, your link to the dragon variety you have affinity with grows to grant you energy resistance. Choose one energy type (acid, cold, electricity, fire, or sonic) that your affiliated dragon kind either is immune to, resistant to, or deals as damage with a breath weapon. You gain resistance 20 to that energy type. If your chosen dragon variety has no energy immunity, energy resistance, or energy breath weapon, you gain resistance to fire 20.

Wings (Su): At 5th level, you gain the ability to sprout and dismiss wings as a free action. The wings are supernatural effects, growing through clothing and armor without damaging them. The wings match the appearance of the wings of the dragon variety you have affinity with.

With the wings, you can fly at a speed equal to your land speed with good maneuverability. You can fly in light, medium, or heavy armor, but not when carrying a heavy load. Flying with the wings takes only as much concentration as walking, leaving you free to cast spells, make ranged attacks, or take other actions.

At 10th level, your fly speed increases to twice your base land speed.

This ability counts as having a fly speed when qualifying for feats such as Flyby Attack (MM 303) and Wingover (MM 304).

Damage Reduction (Su): At 7th level, your link to draconic energies gives you a hide as tough as a dragon's, though you look no different. You gain damage reduction 5/magic.

Energy Immunity (Su): At 9th level, your link to draconic energy is so complete that you gain immunity to the energy type you selected for resistance at 4th level.

Draconic Surge (Ex): At 10th level, you become filled with draconic energy, making you physically and mentally more dragonlike. You gain a +1 bonus to Strength, Dexterity, or Constitution (your choice), and a +1 bonus to Intelligence, Wisdom, or Charisma (your choice). Once you have assigned these bonuses to two ability scores, they cannot be changed. Often, the draconic surge is accompanied by a slight physical change in your appearance—for example, your eyes might become more dragonlike, or your hair might change color to match the hue of the dragon variety you have affinity with.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +2 +0 Dragon affinity, Dragon domain
2nd +1 +3 +3 +0 Draconic Senses +1 level of existing divine spellcasting class
3rd +2 +3 +3 +1 Breath of life +1 level of existing divine spellcasting class
4th +3 +4 +4 +1 Energy resistance +1 level of existing divine spellcasting class
5th +3 +4 +4 +1 Wings
6th +4 +5 +5 +2 +1 level of existing divine spellcasting class
7th +5 +5 +5 +2 Damage reduction 5/magic +1 level of existing divine spellcasting class
8th +6 +6 +6 +2 +1 level of existing divine spellcasting class
9th +6 +6 +6 +3 Energy immunity +1 level of existing divine spellcasting class
10th +7 +7 +7 +3 Draconic surge +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Bluff CHA no no
Concentration CON no no
Diplomacy CHA no no
Gather Information CHA no no
Heal WIS no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Spellcraft INT yes no
Spot WIS no no

Spells for Swift Wing