Cragtop Archer
(Races of Stone variant, p. 101)
Cragtop archers train their eyes and minds to find target at great distances, and to quickly compensate for wind, movement, and other factors that affect shots of such difficulty.
Requirements
Base Attack Bonus: +6
Skills: Climb 10 ranks , Spot 5 ranks , Survival 5 ranks
Feats: Far Shot , Mountain Warrior
Hit die
d8
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: Cragtop archers gain no proficiency with any weapon or armor.
Adept Climber (Ex): A cragtop archer does not lose her Dexterity bonus to Armor Class while climbing.
Farsight (Ex): A cragtop archer enjoys great visual acuity. She suffers only half the normal penalty on her Spot checks because of distance (—1 per 20 feet of distance, rather than —1 per 10 feet). In addition, a cragtop archer takes only half the normal penalty on ranged attacks per range increment (—1 per range increment, rather than —2).
Strike From Above (Ex): Beginning at 2nd level, a cragtop archer gains a +2 bonus on damage rolls when making a ranged attack from higher ground than her target.
Arcing Shot (Ex): A cragtop archer of 3rd level or higher can fire a high, arcing shot to gain greater range with her projectile weapon. Any time the cragtop archer can fire a projectile weapon in an area with at least 40 feet of clearance between her position and the ceiling (or any other overhead obstruction, such as a forest canopy), her maximum range with the projectile weapon is fifteen range increments rather than the normal ten range increments.
Horizon Shot (Su): From 4th level on, a cragtop archer can seemingly hit targets as far away as the horizon as easily as she can hit something nearby. As a full-round action, the cragtop archer can make a single attack with a projectile weapon. This attack is made with no penalty for range, though it still has the same maximum range as a normal attack by the cragtop archer. This ability can be used in conjunction with any ability that extends the range of a projectile weapon, such as the Far Shot feat or the cragtop archer's arcing shot ability.
Mountain Skin (Su): Three times per day, a 5th-level cragtop archer can gather the strength of the mountains into her own body, manifesting her bond with them within herself. While this ability is in effect, the cragtop archer gains damage reduction 5/adamantine. Activating the mountain skin ability is a free action that does not provoke attacks of opportunity. The benefit from mountain skin lasts for a number of rounds equal to 5 + the character's Con modifier.
Adaptation
With their racial archery prowess, elves could have a similar prestige class that isn't tied to the mountains. To create such a class, you could replace the Climb and Mountain Warrior requirements with other skill or feat requirements, and likewise replace the adept climber and strike from above class features with class features you create yourself. Alternatively, you could remove the Mountain Warrior requirement and call the prestige class the "elven treetop archer."
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Adept climber, farsight |
2nd | +2 | +3 | +0 | +0 | Strike from above |
3rd | +3 | +3 | +1 | +1 | Arcing shot |
4th | +4 | +4 | +1 | +1 | Horizon shot |
5th | +5 | +4 | +1 | +1 | Mountain skin |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Balance | DEX | ||
Climb | STR | ||
Craft | INT | ||
Hide | DEX | ||
Jump | STR | ||
Knowledge (nature) | INT | ||
Profession | WIS | ||
Ride | DEX | ||
Spot | WIS | ||
Survival | WIS | ||
Swim | STR |