Eye of Lolth
(Drow of the Underdark variant, p. 80)
The eyes of Lolth are stealthy servants and watchers faithful to the Church of Lolth.
Requirements
Race: Drow
Skills: Hide 8 ranks , Knowledge (religion) 4 ranks , Listen 8 ranks , Spot 8 ranks
Feats: Cautious Attack
Domain: Trickery.
Special: Evasion, Sneak attack +2d6 or skirmish +2d6.
Hit die
d6
Skill points
4 + Int
Class Features
Spellcasting: At each even-numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming an eye of Lolth, you must decide to which class to add each level for the purpose of determining spells per day, caster level. and spells known.
Aura of Truth (Su): You emit a 20-foot-radius aura that prevents other creatures from speaking falsehoods, as if they were in the area of a zone of truth spell. Creatures are entitled to a Will save (DC 10 + your class level + your Cha modifier) to resist this effect. As with the spell, characters that move beyond the range of your aura are free to speak as they choose.
Blindsense (Su): You gain blindsense (MM 306) out to 10 feet. At 4th, 7th, and 9th level, the extent of your blindsense increases by an additional 10 feet.
Lolth's Vision (Ex): You add your class level to Spot checks. You can grant this bonus to an ally within 30 feet as a swift action. This bonus lasts for 1 round.
Sneak Attack (Ex): Beginning at 2nd level, you deal an extra 1d6 points of damage when you are flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. See the sneak attack rogue class feature, PH 50. This damage increases by 1d6 at 5th level and again at 8th level.
Teamwork Observation (Ex): From 3rd level onward, if you spend 1 minute taking no other action than observing a single target, you gain a +2 bonus on attack rolls and weapon damage rolls against that target for 5 rounds. All allies within 30 feet gain the same bonus. (The allies need not be present while you study the target.)
At 7th level, this bonus increases to +4.
Hide in Plain Sight (Ex): Beginning at 6th level, as long as you are within 10 feet of some 80 sort of a shadow, you can use the Hide skill even when being observed. See the assassin class feature, DMG 181.
Team Sense (Ex): At 6th level, you gain a +2 insight bonus on initiative checks and Listen, Search, and Spot checks. All allies within 30 feet of you also gain this bonus.
Team Stealth (Ex): Beginning at 9th level, you take no penalty on Hide and Move Silently checks when moving faster than one-half your normal speed but less than your full speed, and you take only a -10 penalty on Hide and Move Silently checks when moving your full speed. As a swift action, you can grant this benefit to another character within 30 feet for 1 round.
Vanish (Su): At 10th level, as a swift action you can become invisible for 5 rounds. You can use this ability at will, but you must wait 1 minute between uses.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Aura of truth, blindsense 10 ft., Lolth's vision | — |
2nd | +1 | +0 | +3 | +3 | Sneak attack +1d6 | +1 level of existing divine spellcasting class |
3rd | +2 | +1 | +3 | +3 | Teamwork observation +2 | — |
4th | +3 | +1 | +4 | +4 | Blindsense 20 ft. | +1 level of existing divine spellcasting class |
5th | +3 | +1 | +4 | +4 | Sneak attack +2d6 | — |
6th | +4 | +2 | +5 | +5 | Hide in plain sight, team sense +1 | +1 level of existing divine spellcasting class |
7th | +5 | +2 | +5 | +5 | Blindsense 30 ft., teamwork observation +4 | — |
8th | +6 | +2 | +6 | +6 | Sneak attack +3d6 | +1 level of existing divine spellcasting class |
9th | +6 | +3 | +6 | +6 | Blindsense 40 ft., team stealth | — |
10th | +7 | +3 | +7 | +7 | Vanish | +1 level of existing divine spellcasting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Bluff | CHA | ||
Concentration | CON | ||
Disguise | CHA | ||
Gather Information | CHA | ||
Hide | DEX | ||
Intimidate | CHA | ||
Knowledge (local) | INT | ||
Knowledge (religion) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS |