Hidecarved Dragon
(Draconomicon variant, p. 94)
Hidecarved dragons are members of an enigmatic order of dragons and half-dragons.
Requirements
Alignment: Any lawful
Feats: Iron Will
Race: Any dragon.
Natural Armor Bonus: +20.
Base Save Bonus: Will +12.
Hit die
d10
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: A hidecarved dragon gains no proficiency with any weapons, armor, or shields.
Increased Spell Resistance (Ex): A hidecarved dragon adds its class level to its natural spell resistance. Dragons without natural spell resistance do not gain spell resistance when they adopt this class. However, if a hidecarved dragon with no natural spell resistance ages to the point where it gains spell resistance, it adds its class level to the natural spell resistance it gains at its new age category.
Suppress Weakness: At 2nd level, a hidecarved dragon gains Suppress Weakness (see page 74) as a bonus feat.
Poison Resistance (Ex): At 2nd level, a hidecarved dragon gains a +4 bonus on saving throws against poison.
Energy Resistance (Ex): At 3rd level, a hidecarved dragon gains resistance 10 to two energy types it is not already immune, vulnerable, or resistant to. The dragon can choose from resistance to acid, cold, electricity, fire, or sonic energy. For example, a gold hidecarved dragon could gain resistance to acid 10 and electricity 10.
Still Mind (Ex): At 4th level, a hidecarved dragon gains a +2 bonus on saving throws against spells and effects from the enchantment school.
Natural Armor (Ex): At 4th level, a hidecarved dragon's natural armor bonus increases by +2. At 8th level the increase becomes +4, and at 12th level it becomes +6.
Increased Damage Reduction (Su): At 5th level, the amount of a hidecarved dragon's natural damage reduction (the number before the slash) increases by 5, and its damage reduction can be overcome only by chaotic magic weapons. For example, a mature adult blue dragon/5th-level hidecarved dragon has damage reduction 15/magic and chaotic.
Extra Energy Immunity (Ex): At 6th level, a hidecarved dragon gains immunity to an energy type it was already resistant to. Its resistance to one other energy type it has resistance 10 against increases to 20, and it gains resistance 10 against a third energy type. For this third energy type, a dragon with the fire subtype cannot choose cold, and a dragon with the cold subtype cannot choose fire. The gold hidecarved dragon from the earlier example could become immune to electricity at 6th level, increase its acid resistance to 20, and gain resistance to sonic 10. At 12th level, a hidecarved dragon's energy resistances and immunities improve again. Its resistance 20 becomes immunity, its resistance 10 becomes resistance 20, and it gains resistance 10 to all other energy types (acid, cold, electricity, fire, and sonic) that it is not already immune or resistant to. The gold hidecarved dragon example, at 12th level, would have immunity to fire (naturally), electricity (since 6th level), and acid. It would have resistance to sonic 20 and cold 10.
Overcome Weakness: At 7th level, a hidecarved dragon gains Overcome Weakness (see page 72) as a bonus feat.
Death Ward (Sp): At 7th level, a hidecarved dragon gains the ability to use death ward on itself once per day as a cleric of its class level.
Wholeness of Body (Su): At 9th level, a hidecarved dragon can cure its own wounds. It can cure up to three times its class level in hit points each day and can spread this healing out among several uses.
Poison Immunity (Ex): At 10th level, a hidecarved dragon gains immunity to poison of all kinds.
Superior Damage Reduction (Su): At 11th level, a hidecarved dragon's damage reduction can be overcome only by epic chaotic weapons. For example, a mature adult blue dragon/11th-level hidecarved dragon has damage reduction 15/epic and chaotic.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | + 2 | +2 | +2 | Increased spell resistance |
2nd | +2 | + 3 | +3 | +3 | Suppress Weakness, poison resistance |
3rd | +3 | + 3 | +3 | +3 | Energy resistance |
4th | +4 | + 4 | +4 | +4 | Still mind, natural armor +2 |
5th | +5 | + 4 | +4 | +4 | Increased damage reduction |
6th | +6 | + 5 | +5 | +5 | Extra energy immunity |
7th | +7 | + 5 | +5 | +5 | Overcome Weakness, death ward |
8th | +8 | + 6 | +6 | +6 | Natural armor +4 |
9th | +9 | + 6 | +6 | +6 | Wholeness of body |
10th | +10 | + 7 | +7 | +7 | Poison immunity |
11th | +11 | + 7 | +7 | +7 | Superior damage reduction |
12th | +12 | + 8 | +8 | +8 | Natural armor +6, extra energy immunity |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Balance | DEX | ||
Climb | STR | ||
Concentration | CON | ||
Diplomacy | CHA | ||
Escape Artist | DEX | ||
Hide | DEX | ||
Jump | STR | ||
Knowledge (arcana) | INT | ||
Knowledge (religion) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Sense Motive | WIS | ||
Spot | WIS | ||
Swim | STR | ||
Tumble | DEX |