Disciple of Ashardalon
(Draconomicon variant, p. 87)
Disciples of Ashardalon bind fiendish spirits to their own hearts, eventually taking on the characteristics of demonic spawn themselves.
Requirements
Base Attack Bonus: +18
Alignment: Any evil
Skills: Knowledge (religion) 18 ranks , Knowledge (the planes) 18 ranks
Feats: Iron Will , Quicken Spell-Like Ability
Race: Any dragon.
Special: Initiation: Before adopting the prestige class, a dragon must join the loose-knit cult of other disciples and undergo its initiation rites. This process includes the ritual scarring of the dragon's heart—an extremely dangerous practice that would claim the life of a dragon too weak to qualify for the class, and leaves even those that do robbed of 1 point of Constitution. (Dragons that progress to at least 6th level in this class regain the lost Constitution point eventually.)
Hit die
d8
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: A disciple of Ashardalon gains no proficiency with any weapons, armor, or shields.
Fiendbond (Su): As part of its initiation, a disciple of Ashardalon binds a demonic spirit to its own heart, emulating the manner in which Ashardalon himself took a balor as his heart. The dragon's alignment changes to chaotic evil if it was not already of that alignment. The dragon gains bonus sorcerer spells as if its Charisma score were 2 points higher than actual.
Resistance (Ex): A disciple of Ashardalon gains resistance to acid, cold, electricity, and fire. This resistance is 5 at 1st level, and increases by 5 at 4th level and every four levels thereafter (10 at 4th level, 15 at 8th level, and 20 at 12th level).
Spell-Like Abilities: A disciple of Ashardalon gains spell-like abilities as it increases in level. Its caster level is equal to its class level, and its saving throw DCs are 10 + its Cha modifier + spell level. Once an ability is gained, the disciple can use it a certain number of times per day, as follows: 3/day— darkness, poison, unholy aura; 1/day— blasphemy, contagion, desecrate, destruction, horrid wilting, unhallow, unholy aura, unholy blight.
Skill Point Increase: At 2nd level, and again at 10th level, a disciple of Ashardalon gains a pool of bonus skill points equal to the number of dragon Hit Dice it possesses. This pool represents a gradual transition from being a creature of the dragon type (with 6 skill points per HD) to being an outsider (with 8 skill points per HD). These bonus skill points are in addition to the skill points gained at every level, and are not modified by the dragon's Intelligence score.
Ability Increase: Every three levels, a disciple of Ashardalon's ability scores increase automatically. At 3rd, 6th, 9th, and 12th level, its Strength, Dexterity, and Intelligence all increase by 1 point. At 6th and 12th level, its Constitution and Charisma also increase by 1 point. By 12th level, a disciple of Ashardalon has the ability score adjustments of the half-fiend template.
Poison Immunity (Ex): A disciple of Ashardalon of 6th level or higher is immune to all forms of poison.
Natural Armor Increase (Ex): At 7th level, a disciple of Ashardalon's natural armor bonus improves by 1.
Fiendish Perfection (Ex): At 12th level, a disciple of Ashardalon's bond with its demonic spirit is complete and perfect. The dragon now has the half-fiend template and becomes an outsider rather than a dragon.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Fiendbon, resistance 5, darkness |
2nd | +2 | +3 | +0 | +3 | Desecrate, skill point increase |
3rd | +3 | +3 | +1 | +3 | Unholy blight, ability increase (Str, Dex, Int) |
4th | +4 | +4 | +1 | +4 | Resistance 10, poison |
5th | +5 | +4 | +1 | +4 | Contagion |
6th | +6 | +5 | +2 | +5 | Poison immunity, blasphemy, ability increase (Str, Dex, Con, Int, Cha) |
7th | +7 | +5 | +2 | +5 | Unhallow, natural armor increase |
8th | +8 | +6 | +2 | +6 | Resistance 15, unholy aura |
9th | +9 | +6 | +3 | +6 | Horrid wilting, ability increase (Str, Dex, Int) |
10th | +10 | +7 | +3 | +7 | Skill point increase |
11th | +11 | +7 | +3 | +7 | Destruction |
12th | +12 | +8 | +4 | +8 | Resistance 20, ability increase (Str, Dex, Con, Int, Cha), fiendish perfection |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Concentration | CON | ||
Hide | DEX | ||
Intimidate | CHA | ||
Knowledge (arcana) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Search | INT | ||
Sense Motive | WIS | ||
Spellcraft | INT | ||
Spot | WIS |