Vengeance Knight

(Champions of Ruin variant, p. 67)

Vengeance knights roam the Lands of Intrigue in search of those who have committed acts of treachery against their employers, the Knights of the Shield.

Requirements

Base Attack Bonus: +5

Alignment: Lawful evil, lawful neutral, or neutral evil

Skills: Intimidate 6 ranks , Ride 4 ranks , Sense Motive 2 ranks

Feats: Iron Will , Weapon Focus (any sword)

Special: Proficiency with heavy armor and heavy shields.


Hit die

d10

Skill points

2 + Int

Class Features

Armor Training (Ex): As a vengeance knight, you always wear the heaviest armor available to you, and thus you learn to wear it more effectively through training. Your armor check penalty imposed by heavy armor and shields for all skills except Swim is reduced by 1, and you can don your armor as if you had help (although you still require a servant to help you don half-plate or full plate).

At 6th level, your armor check penalty for armor is reduced by 3, and you can make a DC 15 Constitution check to avoid being fatigued from sleeping in your armor. In addition, you take only half the normal movement penalty for wearing heavy armor.

At 10th level, you have truly mastered the art of wearing heavy armor. You can now sleep in your armor without penalty, and your armor check penalties for armor are reduced by 5. In addition, you can don half-plate or plate mail without assistance, although it takes twice the indicated time.

Bringer of Vengeance (Ex): As an agent for the Knights of the Shield, you are often called upon to avenge some slight or to send a message to an enemy of the organization. Whenever you have a specifi c target, you gain the indicated bonus on Intimidate, Search, Sense Motive, and Spot checks when using these skills against your target. In addition, you gain the indicated bonus on all attack rolls and damage rolls against the target.

Counterstrike (Ex): Vengeance knights visit pain upon those who would hurt them. As a result, you gain the indicated bonus on all melee attack rolls and damage rolls against any creature that damaged you in the previous round. This bonus stacks with that from your bringer of vengeance ability.

Improved Shield Bash: At 2nd level, you gain the Improved Shield Bash feat, even if you do not meet the prerequisites.

Bonus Feat: At 3rd and 9th levels, you can choose a bonus feat from the fighter's bonus feat list.

Arcane Backlash (Su): At 4th level, any time you successfully save against any arcane spell when you are the spell's only target, the original caster takes 1d6 of nonlethal damage as you lash the energies of his failed spell back at him.

At level 7 this damage increases to 2d6, and at level10 it increases again to 3d6.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Armor training, bringer of vengeance +1
2nd +2 +3 +0 +0 Counterstrike +1, Improved Shield Bash
3rd +3 +3 +1 +1 Bonus feat
4th +4 +4 +1 +1 Arcane backlash 1d6
5th +5 +4 +1 +1 Bringer of vengeance +2
6th +6 +5 +2 +2 Improved armor training
7th +7 +5 +2 +2 Arcane backlash 2d6
8th +8 +6 +2 +2 Counterstrike +2
9th +9 +6 +3 +3 Bonus feat, bringer of vengeance +3
10th +10 +7 +3 +3 Arcane backlash 3d6, superior armor training

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Gather Information CHA no no
Intimidate CHA no no
Jump STR no yes
Knowledge (local) INT yes no
Ride DEX no no
Search INT no no
Sense Motive WIS no no
Spot WIS no no

Spells for Vengeance Knight