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Weapon Master

(Sword and Fist: A Guidebook to Monks and Fighters variant, p. 38)

For weapon masters, the perfection of kiis found in the mastery of a single melee weapon.

Requirements

Base Attack Bonus: +5

Skills: Intimidate 4 ranks

Feats: Dodge , Mobility , Combat Reflexes , Expertise , Weapon Focus , Whirlwind Attack

Proficiency: With your weapon of choice.
Dexterity: 13+.


Hit die

d10

Skill points

2 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +2 +0 Ki damage 1/day/level
2nd +2 +0 +3 +0 Increased multiplier 1/day
3rd +3 +1 +3 +1 Superior Weapon Focus
4th +4 +1 +4 +1 Increased multiplier 2/day
5th +5 +1 +4 +1 Superior Combat Reflexes
6th +6 +2 +5 +2 Increased multiplier 3/day
7th +7 +2 +5 +2 Ki critical
8th +8 +2 +6 +2 Increased multiplier 4/day
9th +9 +3 +6 +3 Ki Whirlwind Attack
10th +10 +3 +7 +3 Increased multiplier 5/day

Class skills

Skill name Key ability Trained only Armor check penalty
Intimidate CHA no no
Knowledge (weaponry) INT no no
Listen WIS no no
Sense Motive WIS no no
Spot WIS no no

Spells for Weapon Master

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