(Player's Handbook v.3.5 variant, p. 76)
Use this skill to get a bully to back down, to frighten an opponent, or to make a prisoner give you the information you want. Intimi-dation includes verbal threats and body language.
Varies. Changing another's behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action.
Optional, but not recommended because retries usually do not work. Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn't help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.
If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.