Sense Motive (WIS)
(Player's Handbook v.3.5 variant, p. 81)
Use this skill to tell when someone is bluffing you, to discern hidden messages in conversations, or to sense when someone is being magically influenced. This skill represents sensitivity to the body language, speech habits, and mannerisms of others.
Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.
No, though you may make a Sense Motive check for each Bluff check made against you.
A ranger gains a bonus on Sense Motive checks when using this skill against a favored enemy (see page 47).
If you have the Negotiator feat, you get a +2 bonus on Sense Motive checks.
If you have 5 or more ranks in Sense Motive, you get a +2 bonus on Diplomacy checks.
Also appears in
Required for feats