Slayer of Domiel
(Book of Exalted Deeds variant, p. 73)
Sometimes the skillset of an assassin is required for more noble pursuits.
Requirements
Alignment: Lawful good
Skills: Hide 8 ranks , Move Silently 8 ranks
Feats: Sanctify Martial Strike , Servant of the Heavens
Special: Sneak attack +3d6, evasion class ability
Hit die
d6
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: Slayers of Domiel gain no proficiency with any weapon or armor.
Spells: A slayer of Domiel has the ability to cast a small number of divine spells. To cast a slayer of Domiel spell, the slayer must have a Wisdom score of at least 10 + the spell's level, so a slayer of Domiel with a Wisdom of 10 or lower cannot cast these spells. Slayer of Domiel bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the slayer's Wisdom modifier. When the slayer of Domiel gets 0 spells of a given spell level (for instance, 1st-level spells for a 1st level slayer of Domiel), she gets only the bonus spells she would be entitled to based on her Wisdom score for that spell level.
The slayer of Domiel's spell list appears below. A slayer of Domiel prepares and casts spells just as a cleric does (though a slayer cannot spontaneously cast cure spells).
Death Touch (Su): A slayer of Domiel can slay living evil opponents with a single touch. She must succeed on a melee touch attack against the target. When she touches, she rolls 1d6 per slayer level. If the total at least equals the target's current hit points, it dies. This is a death effect, and it has no effect on nonevil creatures.
A slayer of Domiel can use this ability more often as she increases in levels, as shown on Table 5—17.
Detect Evil (Sp): At will, as the spell of the same name.
Sneak Attack (Ex): If a slayer of Domiel can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Any time a slayer's target would be denied his Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), the slayer's attack deals an extra 1d6 points of damage at 1st level and an additional 1d6 at every two slayer levels thereafter (3rd, 5th, 7th, and 9th). Should a slayer of Domiel score a critical hit with a sneak attack, this extra damage is not multiplied.
It takes precision and penetration to hit a vital spot, so ranged attacks can only count as sneak attacks if the target is within 30 feet.
With a sap or an unarmed strike, a slayer of Domiel can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual —4 penalty, because she must make optimal use of her weapon in order to execute the sneak attack.
A slayer of Domiel can only sneak attack living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer of Domiel cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
If a slayer of Domiel gets a sneak attack bonus from another source (such as rogue levels), the extra damage stacks.
Divine Grace (Su): A 2nd-level slayer of Domiel applies her Charisma bonus as a bonus on all saving throws.
Improved Evasion (Ex): At 6th level, a slayer of Domiel's evasion ability improves. When subjected to an attack that normally allows a Reflex saving throw for half damage, the slayer takes no damage if she makes a successful saving throw and half damage if the saving throw fails.
Advancement
Spells per Day | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | BAB | Fort | Ref | Will | Special | 1st | 2nd | 3rd | 4th |
1st | +0 | +0 | +2 | +0 | Death touch 1/day, detect evil, sneak attack +1d6 | 0 | — | — | — |
2nd | +1 | +0 | +3 | +0 | Divine grace | 1 | — | — | — |
3rd | +2 | +1 | +3 | +1 | Sneak attack +2d6 | 1 | 0 | — | — |
4th | +3 | +1 | +4 | +1 | Death touch 2/day | 1 | 1 | — | — |
5th | +3 | +1 | +4 | +1 | Sneak attack +3d6 | 1 | 1 | 0 | — |
6th | +4 | +2 | +5 | +2 | Improved evasion | 1 | 1 | 1 | — |
7th | +5 | +2 | +5 | +2 | Sneak attack +4d6 | 2 | 1 | 1 | 0 |
8th | +6 | +2 | +6 | +2 | Death touch 3/day | 2 | 1 | 1 | 1 |
9th | +6 | +3 | +6 | +3 | Sneak attack +5d6 | 2 | 2 | 1 | 1 |
10th | +7 | +3 | +7 | +3 | Death touch 4/day | 2 | 2 | 2 | 1 |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Balance | DEX | ||
Bluff | CHA | ||
Climb | STR | ||
Craft | INT | ||
Diplomacy | CHA | ||
Disguise | CHA | ||
Gather Information | CHA | ||
Hide | DEX | ||
Intimidate | CHA | ||
Jump | STR | ||
Listen | WIS | ||
Move Silently | DEX | ||
Open Lock | DEX | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS | ||
Tumble | DEX | ||
Use Magic Device | CHA | ||
Use Rope | DEX |