Weapon Master (Kensei)
(Oriental Adventures variant, p. 53)
For weapon masters (kensei), the perfection of ki is found in the mastery of a single melee weapon. Weapon masters seek to unite this weapon of choice with the body, to make them one, and to use the weapon as naturally and without thought as any other limb.
Requirements
Base Attack Bonus: +5
Skills: Intimidate 4 ranks
Feats: Dodge , Mobility , Combat Reflexes , Expertise , Weapon Focus (with weapon of choice) , Whirlwind Attack
Special: Must own a masterwork weapon of choice.
Hit die
d10
Skill points
2 + Int
Class Features
Advancement
Level | BAB | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | Weapon of choice, ki damage 1/day/level |
2nd | +2 | +0 | +3 | +0 | Increased multiplier 1/day |
3rd | +3 | +1 | +3 | +1 | Superior Weapon Focus |
4th | +4 | +1 | +4 | +1 | Increased multiplier 2/day |
5th | +5 | +1 | +4 | +1 | Superior Combat Reflexes |
6th | +6 | +2 | +5 | +2 | Increased multiplier 3/day |
7th | +7 | +2 | +5 | +2 | Ki critical |
8th | +8 | +2 | +6 | +2 | Increased multiplier 4/day |
9th | +9 | +3 | +6 | +3 | Ki Whirlwind Attack |
10th | +10 | +3 | +7 | +3 | Increased multiplier 5/day |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Iaijutsu Focus | CHA | ||
Intimidate | CHA | ||
Listen | WIS | ||
Sense Motive | WIS | ||
Spot | WIS |