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Knight of the Middle Circle

(Defenders of the Faith: A Guidebook to Clerics and Paladins variant, p. 65)

Knights of the Middle Circle provide security for Stargazer chapterhouses and may be called upon for similar service for allies of the Stargazers.

Requirements

Base Attack Bonus: +6

Alignment: Good. nonchaotic

Skills: Handle Animal 7 ranks , Gather Information 4 ranks , Innuendo 4 ranks


Hit die

d10

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Knights of the Middle Circle are proficient with simple and martial weapons, with all types of armor, and with shields.

Spells per Day: To cast a spell, a knight of the Middle Circle must have a Wisdom score of at least 10 + the spell's level, so a knight with a Wisdom score of 10 or lower cannot cast spells. Knight bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier. When the knight gets 0 spells of a given level, such as 0 1st-level spells at 1st level, the knight gets only bonus spells. A paladin without a bonus spell for that level cannot yet cast a spell of the level. A knight has access to any spell on the list below and can freely choose which to prepare, just as a cleric can. A knight of the Middle Circle prepares and casts spells just as a cleric does (though the knight cannot use spontaneous casting to substitute a cure spell in place of a prepared spell).

A knight of the Middle Circle's caster level is one half his knight class level.

Blind-Fight: A knight of the Middle Circle gains this bonus feat at 1st level.

Combat Sense (Ex): A knight of the Middle Circle may designate a single opponent in combat. Against that opponent, the knight gains a +2 insight bonus to AC and a +2 insight bonus on attacks. At 5th level, these bonuses increase to +4. At 10th level, the bonuses increase to +6.

Tongues (Sp): A knight of the Middle Circle must be able to communicate with those he meets, acting as the eyes and ears of the Stargazers. Beginning at 2nd level, he can invoke tongues (as the spell) a number of times per day equal to his knight class level plus his Charisma bonus.

True Strike (Sp): At 3rd level, a knight of the Middle Circle can use true strike (as the spell) once per day. He can use this ability once more per three levels advanced (twice per day at 6th level, and three times per day at 9th level).

Multiclass Note: A paladin who becomes a knight of the Middle Circle may continue advancing as a paladin.

Knight of the Middle Circle Spell List

Knights of the Middle Circle choose their spells from the following list:

1st—bless, bless weapon, cure light wounds, detect poison, detect undead, divine favor, magic weapon, protection from evil, read magic.

2nd—augury, shield other, undetectable alignment.

3rd—cure moderate wounds, discern lies, dispel magic, greater magic weapon, prayer.

The Inner Circle

Those who wish to advance to the Inner Circle must have at least one level as a paladin and must be able to gain more (they must be lawful good, have atoned for any violations, and must not have added levels of a class that forbids further advancement as a paladin).

The Stargazers

The Stargazers charge minimal dues of all Middle and Inner Circle members, but primarily funds itself through private donations made by wealthy knights in addition to their dues. In return, the Stargazers provide housing, food, training, and assistance (for instance, they might help a paladin discover where to find a special mounts). The Stargazers sometimes provide special equipment of magic items for truly important quests.

Advancement

Spells per Day
Level BAB Fort Ref Will Special 1st 2nd 3rd
1st +1 +0 +0 +2 Combat sense +2, Blind-fight 0
2nd +2 +0 +0 +3 Tongues 0
3rd +3 +1 +1 +3 True strike 1/day 1
4th +4 +1 +1 +4 1
5th +5 +1 +1 +4 Combat sense +4 1 0
6th +6 +2 +2 +5 True strike 2/day 1 0
7th +7 +2 +2 +5 1 1
8th +8 +2 +2 +6 1 1 0
9th +9 +3 +3 +6 True strike 3/day 1 1 1
10th +10 +3 +3 +7 Combat sense +6 1 1 1

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Diplomacy CHA no no
Handle Animal CHA yes no
Heal WIS no no
Innuendo Wis yes no
Knowledge (arcana) INT yes no
Profession WIS yes no
Ride DEX no no
Sense Motive WIS no no

Spells for Knight of the Middle Circle

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