Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Enduring Flight Transmutation RW See text Personal V, 1 full round
Enduring Scrutiny Divination CM 1 day/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Energetic Healing Conjuration BE 10 minutes/level or until discharged Touch V, S, DF, 1 standard action
Energize Potion Transmutation BE Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Energized Shield Abjuration Sc_
Energized Shield, Lesser Abjuration Sc_ 1 round/level Touch V, S, DF, 1 Standard Action
Energy Absorption Abjuration CM 1 hour/level or until expended Touch V, S, 1 standard action
Energy Aegis Abjuration PH2 1 round Close (25 ft. + 5 ft./2 levels) V, DF, 1 immediate action
Energy Buffer Abjuration TB 24 hours or until discharged Touch V, S, 1 action
Energy Drain Necromancy PH
Energy Ebb Necromancy LM 1 round/level None None
Energy Ebb Necromancy Sc_ 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Energy Immunity Abjuration CAr 24 hours Touch V, S, 1 standard action
Energy Immunity Abjuration Dr 24 hours Touch V, S, 1 standard action
Energy Immunity Abjuration TB 24 hours Touch V, S, 1 action
Energy Immunity Abjuration Sc_ 24 hours Touch V, S, 1 standard action
Energy Spheres Evocation Sc_ 1 round/level or until discharged Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Energy Surge Transmutation PH2 None None None
Energy Surge, Greater Transmutation PH2 None None None
Energy Surge, Lesser Transmutation PH2 1 round Close (25 ft. + 5 ft./2 levels) V, 1 swift action