Energy Immunity

(Complete Arcane)

Level: Cleric 6, Druid 6, Sorcerer 7, Wizard 7, Wu Jen 7,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes (harmless)

This abjuration grants a creature and its equipment complete protection against damage from one of the five energy types—acid, cold, electricity, fire, or sonic.
Energy immunity absorbs only damage, so the recipient could still suffer side effects such as drowning in acid, being deafened by a sonic attack, or becoming immobilized in ice.
Note: Energy immunity overlaps protection from energy and resist energy.
So long as energy immunity is in effect, the other spells absorb no damage.

Also appears in

  1. Draconomicon
  2. Tome and Blood: A Guidebook to Wizards and Sorcerers
  3. Spell Compendium

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