Silence
(Player's Handbook v.3.5, p. 279)Illusion (Glamer)
Level: Court Herald 1, Bard 2, Cleric 2, Vigilante 2, Beguiler 2, Death Master 2, Spell 2,
Components: V, S,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 min./level (D)
Saving Throw: Will negates; see text or none (object)
Spell Resistance: Yes; see text or no (object)
Upon the casting of this spell, complete silence prevails in the affected area.
All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area.
The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object.
The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves.
An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any.
Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not.
This spell provides a defense against sonic or language-based attacks, such as command, a harpy's captivating song, a horn of blasting, and the like.