Spells in Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers ‹‹ prev 1 2 3 4 next ›› Spell name Spell School Rulebook name Miasma Evocation MW Might of the Oak Transmutation MW Nature's Avatar Evocation MW Nature's Favor Evocation MW Persistence of the Waves Transmutation MW Power Sight Divination MW Protection from All Elements Abjuration MW Regenerate Circle Conjuration MW Regenerate Critical Wounds Conjuration MW Regenerate Light Wounds Conjuration MW Regenerate Moderate Wounds Conjuration MW Regenerate Ring Conjuration MW Regenerate Serious Wounds Conjuration MW Sandblast Evocation MW Scarecrow Necromancy MW Slime Wave Conjuration MW Speak With Anything Divination MW Speed of the Wind Transmutation MW Standing Wave Transmutation MW Thunderswarm Evocation MW ‹‹ prev 1 2 3 4 next ››