Witch Slayer

(Tome of Magic variant, p. 67)

Witch slayers devote themselves to capturing and destroying those who share their souls with other entities.

Requirements

Base Attack Bonus: +5

Skills: Knowledge (religion) 4 ranks , Sense Motive 4 ranks

Special: Must have fought a binder or possessed creature


Hit die

d8

Skill points

4 + Int

Class Features

Smite Spirit Sharer (Su): Once per day per witch slayer level, you can smite a binder with a bound vestige or any creature possessed by another (by means of malevolence, a dual mind, or any similar ability) with a normal melee attack. You add your Charisma bonus (if any) to your attack roll and deal 1 extra point of damage per witch slayer level. If you accidentally smite a creature that is not either possessed or bound to a vestige, the smite has no effect, but the ability is still used up for that day.

Mettle (Su): Beginning at 2nd level, you can shrug off magical effects that could harm you. If you make a successful Will or Fortitude saving throw that would normally reduce (rather than negate) a spell or other magical effect, the magic has no effect on you at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability.

Locate Possession (Su): By the time you attain 3rd level, you have attuned your senses to discern the presence of possessing forces. By concentrating for a full round, you can determine the presence or absence of any possessing mind within a 60-foot cone. By concentrating for a second full round, you can determine the location of the possessed creature or object. A possessing creature whose Hit Dice are higher than your character level can attempt a Will saving throw (DC 10 + your witch slayer level + your Cha modifier) to avoid detection. An opponent that succeeds on the saving throw has immunity to your locate possession ability for 24 hours.

Slippery Mind (Ex): At 4th level, you gain the special rogue ability slippery mind (PH 51).

Momentary Disjunction (Su): At 5th level, you can temporarily disable the spellcasting, spell-like, and supernatural abilities of a single creature within 30 feet as a swift action. If the target fails a Will saving throw (DC 20 + your Cha modifier), it cannot use spells, spell-like abilities, or supernatural abilities of any kind, as if affected by an antimagic field, for 1 round. Once you have used this ability, you cannot do so again for 5 rounds.

Multiclass Note: A paladin who becomes a witch slayer can continue advancing as a paladin.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Smite spirit sharer
2nd +2 +3 +0 +3 Mettle
3rd +3 +3 +1 +3 Locate possession
4th +4 +4 +1 +4 Slippery mind
5th +5 +4 +1 +4 Momentary disjunction

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Decipher Script INT yes no
Gather Information CHA no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Profession WIS yes no
Search INT no no
Sense Motive WIS no no
Spellcraft INT yes no
Spot WIS no no
Survival WIS no no

Spells for Witch Slayer