Exotic Weapon Master

(Complete Warrior variant, p. 30)

The only real requirement for exotic weapon master is commitment and perseverance.

Requirements

Base Attack Bonus: +6

Skills: Craft (Weaponsmithing) 3 ranks

Feats: Exotic Weapon Proficiency (any exotic weapon) , Weapon Focus (any exotic weapon)

Special: Races that have familiarity with an exotic weapon (such as the dwarf's familiarity with the dwarven waraxe and the dwarven urgrosh) are considered to have the Exotic Weapon Proficiency feat for the purpose of meeting the requirements for this class.


Hit die

d10

Skill points

2 + Int

Class Features

Advancement

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Exotic weapon stunt
2nd +2 +3 +0 +0 Exotic weapon stunt
3rd +3 +3 +1 +1 Exotic weapon stunt

Class skills

Skill name Key ability Trained only Armor check penalty
Craft INT no no
Intimidate CHA no no
Profession WIS yes no

Also appears in

  1. Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers

Spells for Exotic Weapon Master