Abjurant Champion
(Complete Mage variant, p. 50)
The abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.
Requirements
Base Attack Bonus: +5
Feats: Combat Casting
Spellcasting: Must be able to cast 1st-level arcane spells, including at least one abjuration spell.
Special: Must be proficient with at least one martial weapon.
Hit die
d10
Skill points
2 + Int
Class Features
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +1 | +0 | +0 | +2 | Abjurant Armor, Extended Abjuration | +1 level of existing arcane spellcasting class |
2nd | +2 | +0 | +0 | +3 | Swift Abjuration | +1 level of existing arcane spellcasting class |
3rd | +3 | +1 | +1 | +3 | — | +1 level of existing arcane spellcasting class |
4th | +4 | +1 | +1 | +4 | Arcane Boost | +1 level of existing arcane spellcasting class |
5th | +5 | +1 | +1 | +4 | Martial Arcanist | +1 level of existing arcane spellcasting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Climb | STR | ||
Concentration | CON | ||
Craft | INT | ||
Handle Animal | CHA | ||
Intimidate | CHA | ||
Jump | STR | ||
Knowledge (arcana) | INT | ||
Ride | DEX | ||
Spellcraft | INT | ||
Swim | STR |