Ring of Elemental Command (air)
Price: 200,000 gp
Item Level: 25th
Body Slot: Ring
Caster Level: 15th
Aura: Strong; Conjuration
Activation: —
Weight: — lb.
All four kinds of elemental command rings are very powerful. Each appears to be nothing more than a lesser magic ring until fully activated (see below), but each has certain other powers as well as the following common properties.
Elementals of the plane to which the ring is attuned can't attack the wearer, or even approach within 5 feet of him. If the wearer desires, he may forego this protection and instead attempt to charm the elemental (as charm monster, Will DC 17 negates). If the charm attempt fails, however, absolute protection is lost and no further attempt at charming can be made.
Creatures from the plane to which the ring is attuned who attack the wearer take a -1 penalty on their attack rolls. The ring wearer makes applicable saving throws from the extraplanar creature's attacks with a +2 resistance bonus. He gains a +4 morale bonus on all attack rolls against such creatures. Any weapon he uses bypasses the damage reduction of such creatures, regardless of any qualities the weapon may or may not have.
The wearer of the ring is able to converse with creatures from the plane to which his ring is attuned. These creatures recognize that he wears the ring. They show a healthy respect for the wearer if alignments are similar. If alignments are opposed, creatures fear the wearer if he is strong. If he is weak, they hate and desire to slay him. Fear, hatred, and respect are determined by the DM. The possessor of a ring of elemental command takes a saving throw penalty as follows:
-2 against earth-based effects
In addition to the powers described above, each specific ring gives its wearer the following abilities according to its kind.
- Feather fall(unlimited use, wearer only)
- Resist energy (electricity) (unlimited use, wearer only)
- Gust of wind (twice per day)
- Wind wall (unlimited use)
- Air walk (once per day, wearer only)
- Chain lightning (once per week)
The ring appears to be a ring of feather falling until a certain condition is met, such as having the ring immersed in holy water, single-handedly slaying an air elemental, or whatever the DM determines necessary to activate its full potential. It must be reactivated each time a new wearer acquires it.
Prerequisites: Forge Ring , Air Walk, Chain Lightning, Feather Fall, Gust of Wind, Resist Energy, Summon Monster VI, Wind Wall .
Cost to Create: 100,000 gp, 8,000 XP, 200 day(s).