Summon Monster VI
(Player's Handbook v.3.5, p. 287)Conjuration (Summoning) [see text for summon monster I]
Level: Bard 6, Cleric 6, Sorcerer 6, Wizard 6, Nar Demonbinder 6, Wu Jen 6, Sha'ir 6,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
6TH LEVEL
Monster | Alignement |
---|---|
Celestial polar bear | LG |
Celestial orca whale 1 | NG |
Bralani (eladrin) | CG |
Celestial dire lion | CG |
Elemental, Large (any) | N |
Janni (genie) | N |
Chaos beast | CN |
Devil, chain | LE |
Xill | LE |
Fiendish monstrous centipede, Gargantuan | NE |
Fiendish rhinoceros | NE |
Fiendish elasmosaurus 1 | CE |
Fiendish monstrous spider, Huge | CE |
Fiendish snake, giant constrictor | CE |
1 may be summoned only into an aquatic or watery environment |