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Feat Category – Metamagic

Feat name Short description Rulebook
Sanctum Spell Sanctum Spell [Metamagic] Your spells have a home ground advantage. Tome and Blood: A Guidebook to Wizards and Sorcerers
Sculpt Spell You can alter the area of your spells. Complete Arcane
Sculpt Spell You can alter the shape of a spell's area. Tome and Blood: A Guidebook to Wizards and Sorcerers
Searing Spell Your fire spells are so hot that they can damage ... Sandstorm
Selective Spell You can screen allies from the effects of your area ... Shining South
Silent Spell You can cast spells silently. Player's Handbook v.3.5
Smiting Spell You can channel the energy of a touch spell into ... Player's Handbook II
Song of the Dead You can add such a powerful dose of necromantic energy ... Dragon Compendium
Spell Specialization: Energy Missile You deal more damage with ray or energy missile spells. Tome and Blood: A Guidebook to Wizards and Sorcerers
Spell Specialization: Ray You deal more damage with ray or energy missile spells. Tome and Blood: A Guidebook to Wizards and Sorcerers
Split Ray Your ray spells can affect an additional target. Complete Arcane
Split Ray You can affect two targets with a single ray. Tome and Blood: A Guidebook to Wizards and Sorcerers
Still Spell You can cast spells without gestures. Player's Handbook v.3.5
Subdual Substitution The deity can modify a spell that uses energy to ... Deities and Demigods
Subdual Substitution You can modify a spell that uses energy to deal ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Sudden Empower You can cast a spell to greater effect without special ... Complete Arcane
Sudden Empower You can cast one spell per day to greater effect ... Miniatures Handbook
Sudden Energy Affinity You can modify a spell's energy type once per day ... Miniatures Handbook
Sudden Enlarge You may cast one spell per day with a greater ... Miniatures Handbook
Sudden Extend You can make a spell last longer than normal without ... Complete Arcane

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