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Feat Category – Metamagic

Feat name Short description Rulebook
Persistent Spell You make one of your spells last all day. Forgotten Realms Campaign Setting
Persistent Spell You can make a spell last all day.
Persistent Spell You make one of your spells last all day. Tome and Blood: A Guidebook to Wizards and Sorcerers
Piercing Cold Your cold spells are so cold that they can damage ... Frostburn
Purify Spell You can charge your damaging spells with celestial energy that ... Book of Exalted Deeds
Quicken Spell You can cast a spell with a moment's thought. Player's Handbook v.3.5
Rapid Spell You can cast spells with long casting times more quickly. Complete Divine
Reach Spell You can cast touch spells without touching the spell recipient. Complete Divine
Reach Spell The deity can cast touch spells without touching the spell ... Deities and Demigods
Reach Spell You can cast touch spells without touching the spell recipient. Defenders of the Faith: A Guidebook to Clerics and Paladins
Reach Spell You can cast touch spells without touching the spell recipient. Faiths & Pantheons
Reaping Spell The dark energy of your spell devours the soul of ... Champions of Ruin
Repeat Spell You can cast a spell that repeats on the following ... Complete Arcane
Repeat Spell The deity can cast a spell that repeats the following ... Deities and Demigods
Repeat Spell You can cast a spell that repeats the following round. Tome and Blood: A Guidebook to Wizards and Sorcerers
Retributive Spell You can keep a spell in reserve to use when ... Complete Mage
Sacred Spell The deity's damaging spells are imbued with divine power. Deities and Demigods
Sacred Spell Your damaging spells are imbued with divine power. Defenders of the Faith: A Guidebook to Clerics and Paladins
Sacred Spell Your damaging spells are imbued with divine power. Faiths & Pantheons
Sanctum Spell Your spells are especially potent on home ground. Complete Arcane

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