Inaccurate?

Shadowmind

(Complete Adventurer variant, p. 74)

A shadowmind blends psionic powers and uncanny stealth into an effective whole.

Requirements

Base Attack Bonus: +3

Skills: Hide 5 ranks , Move Silently 5 ranks , Sleight of Hand 3 ranks

Special: Manifester level 3rd, Able to manifest concealing amorpha.


Hit die

d6

Skill points

4 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +2 Read thoughts +1 level of existing manifesting class
2nd +1 +0 +3 +3 Sneak attack +1d6
3rd +2 +1 +3 +3 Cloud mind +1 level of existing manifesting class
4th +3 +1 +4 +4 +1 level of existing manifesting class
5th +3 +1 +4 +4 Sneak attack +2d6
6th +4 +2 +5 +5 +1 level of existing manifesting class
7th +5 +2 +5 +5 +1 level of existing manifesting class
8th +6 +2 +6 +6 Sneak attack +3d6
9th +6 +3 +6 +6 Mass cloud mind +1 level of existing manifesting class
10th +7 +3 +7 +7 Mind stab +1 level of existing manifesting class

Class skills

Skill name Key ability Trained only Armor check penalty
Autohypnosis WIS yes no
Bluff CHA no no
Concentration CON no no
Craft INT no no
Disable Device INT yes no
Escape Artist DEX no yes
Hide DEX no yes
Jump STR no yes
Knowledge (psionics) INT yes no
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Psicraft INT yes no
Search INT no no
Sense Motive WIS no no
Sleight of Hand DEX yes yes
Spot WIS no no
Tumble DEX yes yes

Spells for Shadowmind

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