Sanctified Mind
(Lords of Madness variant, p. 198)
A sanctified mind believes that all evil-aligned psionics-using creatures must be crushed.
Requirements
Base Attack Bonus: +4
Alignment: Any nonevil
Skills: Knowledge (dungeoneering) 2 ranks , Knowledge (psionics) 2 ranks , Sense Motive 2 ranks
Feats: Iron Will
Proficiency: Proficient with all martial weapons.
Psionics: Must have a power point reserve of at least 1 power point.
Hit die
d8
Skill points
4 + Int
Class Features
Spellcasting/Manifesting: At each level above 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a sanctified mind, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Alternatively, at each level above first, you gain new powers per day, an increase in manifester level, and powers known as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a sanctified mind, you must decide to which class to add each level for the purpose of determining powers per day, manifester level, and powers known.
If you have both divine spellcaster levels and manifester levels upon gaining a level as a sanctified mind, you must choose which class gains the benefit of this ability. You cannot increase both your spellcasting and manifesting levels. At each level that grants this ability, however, you can choose to improve either your divine spellcaster level or your manifester level. Choosing one way does not restrict you to the same choice when you gain your next level.
Partition Mind (Su): You can create a bastion of determination and resolve that helps you reduce the effects of mind-affecting spells and abilities. As an immediate action, you can choose to partition your mind even if dazed or stunned. While your mind is partitioned, you can choose to be slowed instead of suffering the normal effect of the mind-affecting spell or ability. Attacks with a duration—for example, a hold person spell, a deep slumber spell, or the stunning effect of a mind flayer's mind blast—are only held in abeyance. If the duration of your partitioned mind expires while the effect is still operative, you suffer the normal consequences for the balance of the effect's duration. You can keep your mind partitioned for a number of rounds per day equal to your class level plus your Charisma bonus (minimum 1 round per day).
For example, a 2nd-level sanctified mind with a Charisma score of 13 is subjected to a mind blast and is stunned for 6 rounds. If he uses his partition mind ability, he can spend 3 rounds slowed instead of stunned. His partition mind ability then runs out, and he is stunned for the next 3 rounds.
Cleansing Strike (Su): Beginning at 2nd level, you can expend your psionic focus to smite a psionics-using creature with one melee attack (including melee touch attacks). You add your Wisdom bonus (if any) to your attack roll and deal an extra 1d6 points of damage per sanctified mind class level. If you smite a creature that does not use psionics, the smite has no effect but the ability is still used up for the day.
Disrupting Blow (Su): Starting at 3rd level, you can attempt a disrupting blow against a psionics-using creature in melee combat once per day. You have been taught the weak points and vulnerable areas of a psionic-using creature's source of mental power, and this ability allows you to take advantage of that knowledge. The disrupting blow attempt must be declared prior to the attack roll. On a successful hit, the target must succeed on a Fortitude save (DC 10 + sanctified mind level + Wis modifier) or lose access to all its psionic or psi-like abilities for 1d4 rounds due to the psychic disruption dealt by the blow. If the attack fails, the disrupting blow attempt is still used up for the day.
At 5th level and higher, you can use this ability two times per day.
Hard to Hold (Ex): Beginning at 4th level, you know how to wriggle free of the deadly tentacles that are so common among aberrations and other psionics-using creatures. You gain a bonus equal to your class level on all grapple checks to resist or escape from a grapple.
Power Resistance: At 6th level, you gain power resistance equal to 5 + your character level.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting/Manifesting |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Partition mind | — |
2nd | +2 | +3 | +0 | +3 | Cleansing strike | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
3rd | +3 | +3 | +1 | +3 | Disrupting blow 1/day | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
4th | +4 | +4 | +1 | +4 | Hard to hold | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
5th | +5 | +4 | +1 | +4 | Disrupting blow 2/day | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
6th | +6 | +5 | +2 | +5 | Power resistance | +1 level of existing divine spellcasting class or +1 level of existing manifesting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Concentration | CON | ||
Disguise | CHA | ||
Gather Information | CHA | ||
Intimidate | CHA | ||
Knowledge (arcana) | INT | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (psionics) | INT | ||
Listen | WIS | ||
Psicraft | INT | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS |