Red Wizard
(Dungeon Master's Guide v.3.5 variant, p. 193)
Requirements
Alignment: Any nongood
Race: Human (from Thay)
Skills: Spellcraft 8 ranks
Feats: Tattoo Focus
Feats: Total of three metamagic feats or item creation feats.
Spells: Able to cast 3rd-level arcane spells.
Hit die
d4
Skill points
2 + Int
Class Features
Advancement
Level | BAB | Fort | Ref | Will | Special | Spells per day |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Enhanced specialization, specialist defense +1 | +1 level of existing arcane spellcasting class |
2nd | +1 | +0 | +0 | +3 | Spell power +1 | +1 level of existing arcane spellcasting class |
3rd | +1 | +1 | +1 | +3 | Specialist defense +2 | +1 level of existing arcane spellcasting class |
4th | +2 | +1 | +1 | +4 | Spell power +2 | +1 level of existing arcane spellcasting class |
5th | +2 | +1 | +1 | +4 | Bonus feat, circle leader | +1 level of existing arcane spellcasting class |
6th | +3 | +2 | +2 | +5 | Spell power +3 | +1 level of existing arcane spellcasting class |
7th | +3 | +2 | +2 | +5 | Specialist defense +3, scribe tattoo | +1 level of existing arcane spellcasting class |
8th | +4 | +2 | +2 | +6 | Spell power +4 | +1 level of existing arcane spellcasting class |
9th | +4 | +3 | +3 | +6 | Specialist defense +4 | +1 level of existing arcane spellcasting class |
10th | +5 | +3 | +3 | +7 | Great circle leader, spell power +5 | +1 level of existing arcane spellcasting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Bluff | CHA | ||
Concentration | CON | ||
Craft | INT | ||
Intimidate | CHA | ||
Knowledge (arcana) | INT | ||
Knowledge (architecture and engineering) | INT | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (geography) | INT | ||
Knowledge (history) | INT | ||
Knowledge (local) | INT | ||
Knowledge (nature) | INT | ||
Knowledge (nobility and royalty) | INT | ||
Knowledge (psionics) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Profession | WIS | ||
Spellcraft | INT |