Inaccurate?

Recaster

(Races of Eberron variant, p. 157)

To the recaster, the change her own body is capable of is a simple reflection of the mutability of the world around her.

Requirements

Skills: Knowledge (arcana) 4 ranks , Spellcraft 8 ranks

Race: Changeling.
Feats: Any two metamagic feats.
Spells: Ability to cast 3rd-level arcane spells.


Hit die

d4

Skill points

2 + Int

Class Features

Spellcasting: At each level above 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a recaster, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Metamorphic Spell: The recaster's specialty is the ability to alter spells on the fly to best meet the demands of a specific situation. At different levels, you gain the ability to modify your spells as you cast them.

Components: At 1st level, you can alter the components required to cast your spells. You can freely ignore normal material components as if you had the Eschew Materials feat (though you cannot ignore the need for an expensive material component or an XP component). As well, once per day per class level, you can apply the benefit of either the Silent Spell or the Still Spell feat to any spell you cast without increasing the level of the spell, specially preparing it ahead of time, or increasing its casting time. As with the Silent Spell feat, you cannot apply this benefit to a bard spell in order to cast it without a verbal component.

Time: At 3rd level, you gain the ability to alter the temporal characteristics of your spells. Three times per day, you can cast any spell that normally has a casting time of 1 standard action and a duration longer than 1 round as a swift action, as if you had applied the Quicken Spell feat to it. The level of the spell is not altered and you do not need to specially prepare the spell ahead of time, but the duration of the spell becomes 1 round.

Space: At 5th level, you can manipulate the spatial characteristics of your spells (including range, area, and even targets) up to five times per day in the following ways.

—You can use a spell with a range of touch on a target up to 30 feet away by making a ranged touch attack.

—You can alter a spell that affects an area (burst, emanation, spread, cylinder, or line) in order to create spaces within the area that are not subject to the spell's effect (a minimum 5-foot cube for each such space). Furthermore, if the spell is shapeable, the minimum dimension for the shaped area or effect is 5 feet instead of 10 feet.

—If the spell's area is a burst, emanation, or spread, you can cast it as a cone, cylinder, line, or sphere. You can change areas freely within any of the following groups:

Group 1: 15-foot cone OR
10-foot-radius cylinder, 40 feet high OR
30-foot line OR
5-, 10-, or 15-foot-radius sphere

Group 2: 30-foot cone OR
20-foot-radius cylinder, 40 feet high OR
60-foot line OR
20- or 30-foot-radius sphere

Group 3: 60-foot cone OR
40-foot-radius cylinder, 40 feet high OR
120-foot line OR
40- or 80-foot-radius sphere

—If the spell targets a number of creatures, no two of which can be farther apart than a certain distance, you can have the spell affect the same number of creatures as long as each is half that distance from one other affected creature. Thus, if you applied this effect to a haste spell you cast, you could affect up to one creature per level as long as each affected creature was within 15 feet of another affected creature.

Expanded Knowledge: At 2nd level, and again at 4th level, choose a spell up to one level lower than the highest-level spell you can cast from any class's spell list. You can add this spell to the spell list of the same arcane spellcasting class to which you added your increased spellcasting ability at that level.

Sudden Metamagic (Su): At 2nd level, choose a metamagic feat you know from the following list: Empower Spell, Enlarge Spell, Extend Spell, Maximize Spell, or Widen Spell. Once per day per class level, you can apply the benefit of that feat to any spell you cast without increasing the level of the spell, preparing it ahead of time, or increasing its casting time.

At 4th level, you can choose another feat you know from the list above and use it in conjunction with this ability; with this ability, you can't apply the effect of more than one feat to the same spell. If you don't know any feat from the above list, you gain no benefit until you acquire an appropriate feat.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Metamorphic spell (components)
2nd +1 +0 +0 +3 Expanded knowledge, sudden metamagic +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Metamorphic spell (time) +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Expanded knowledge, sudden metamagic +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Metamorphic spell (space) +1 level of existing arcane spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Decipher Script INT yes no
Disguise CHA no no
Knowledge Int yes no
Profession WIS yes no
Sense Motive WIS no no
Spellcraft INT yes no

Spells for Recaster

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