Inaccurate?

Zhentarim Spy

( variant, p. 77)

Requirements

Base Attack Bonus: +5

Alignment: Any evil

Skills: Bluff 5 ranks , Disguise 5 ranks , Forgery 5 ranks , Gather Information 5 ranks

Feats: Deceitful


Hit die

d6

Skill points

6 + Int

Class Features

Weapon and Armor Proficiency: Zhentarim spies are proficient with all simple weapons, with light and medium armor, and with shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.

Cover Identity (Ex): A Zhentarim spy is rigorously trained to establish nearly flawless cover identities. For every distinct Craft or Profession skill in which she has at least 2 ranks, she may have one cover identity. Each cover identity must be a specific person (such as "Jolan Turnbuckle, bread-baker for the town of Shadowdale"), not a generic description (such as "baker"). She may at any time end an existing cover identity and establish a new one in its place.

While operating under any of her cover identities, she gains a +4 circumstance bonus on Disguise checks and a +2 bonus on Bluff and Gather Information checks. For each additional 2 ranks (beyond the minimum 2) that the Zhentarim spy possesses in a cover identity's associated Craft or Profession skill, each of these bonuses increases by 1. At the DM's discretion, these bonuses may be reduced or eliminated in regions where the cover identity would seem out of place (bakers from Shadowdale, for example, would attract suspicion in the ruins of Myth Drannor).

Establishing a new cover identity or replacing an old one means the Zhentarim spy must acquire documentation and personal effects, establish a place of business, and otherwise set up a believable second life. This process takes 1d4 tendays, during which she may do nothing else, and costs 6d10 gp. The Zhentarim spy does not need to set up a cover identity immediately for every Craft or Profession skill in which she has 2 ranks; she may wait until a good opportunity presents itself if desired. For example, she might wish to hold a cover identity option in reserve to take advantage of the unlikely cover class ability (see below).

The cover identity ability does not provide any additional skills that might be necessary to make a cover identity believable, such as knowledge of the proper homeland, the ability to speak a foreign language, spellcasting ability, or the like. Thus, Zhentarim spies generally pick cover identities that complement their existing skills.

Sneak Attack (Ex): This ability functions like the rogue ability of the same name. The extra damage dealt increases by 1d6 points at 2nd level, and by another 1d6 points at 4th level. If a Zhentarim spy gets a sneak attack bonus from another source (such as rogue levels), the bonuses on damage stack. Furthermore, Zhentarim spy levels stack with any other appropriate class levels (such as rogue or assassin) for the purpose of overcoming improved uncanny dodge.

Undetectable Alignment (Ex): At 2nd level, the Zhentarim spy's rigorous mental training enables her to cloud even divination spells. This ability functions like the undetectable alignment spell, except that it is always active and, as an extraordinary ability, is subject to neither dispelling nor suppression by dead magic zones and the like.

Poison Use (Ex): At 3rd level, a Zhentarim spy receives training in the use of poison and never risks accidentally poisoning herself when applying poison to a blade.

Unlikely Cover (Ex): At 3rd level, the Zhentarim spy may designate a number of cover identities equal to her Charisma bonus (minimum one) as "unlikely covers." In such a cover identity, she is disguised as someone drastically different from herself—a member of the opposite sex or a different race, or someone with a very different body shape. She may need to spend the time to establish new cover identities if she does not have any appropriate identities available. While she operates in an unlikely cover, her normal bonuses on Disguise, Bluff, and Gather Information checks for a cover identity are doubled (to +8 on Disguise checks, +4 on Bluff and Gather Information checks, and +2 per 2 extra ranks on checks made with the cover identity's Craft or Profession skill). Furthermore, the DC for Spot checks made to penetrate her disguise increases by 4.

Slippery Mind (Ex): At 4th level, the Zhentarim spy gains the slippery mind special ability (see the rogue class description on page 50 of the Player's Handbook) if she did not already have it.

Deep Cover (Ex): At 5th level, the Zhentarim spy may choose a number of new cover identities equal to her Intelligence bonus (minimum one). These may be the same cover identities selected for the unlikely cover ability, or they may be different ones, or they may be a mixture of both. Unlike her unlikely cover identities, however, the identities she selects for deep cover need not be new.

When the Zhentarim spy is operating within one of her deep cover identities, her mind is so thoroughly trained and conditioned to think like the person she pretends to be that any magical scrying or mind reading at a power level short of deific reveals nothing about her true nature. Only the thoughts, alignment, and emotions of the fictitious persona can be detected.

Advancement

Level BAB Fort Ref Will Special
1st +0 +0 +2 +2 Cover identity
2nd +1 +0 +3 +3 Sneak attack +1d6, undetectable alignment
3rd +2 +1 +3 +3 Poison use, unlikely cover
4th +3 +1 +4 +4 Slippery mind, sneak attack +2d6
5th +3 +1 +4 +4 Deep cover

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Decipher Script INT yes no
Diplomacy CHA no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Forgery INT no no
Gather Information CHA no no
Hide DEX no yes
Intimidate CHA no no
Jump STR no yes
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Search INT no no
Sense Motive WIS no no
Sleight of Hand DEX yes yes
Speak Language None yes no
Spot WIS no no
Tumble DEX yes yes
Use Magic Device CHA yes no
Use Rope DEX no no

Spells for Zhentarim Spy

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