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Outcast Champion

(Races of Destiny variant, p. 126)

Outcast champions bring hope to those who have no place in society.

Requirements

Race: Half-elf or Half-Orc or Half-ogre

Skills: Diplomacy 8 ranks Intimidate 8 ranks


Hit die

d10

Skill points

4 + Int

Class Features

Aura of Confidence (Ex): Your presence emboldens allies within 30 feet who can see you (including yourself). They add your class level as a morale bonus on their Will saves. This effect is lost if you fall unconscious or die.

Avenging Strike (Ex): You are surrounded by allies who rely on you for victory, and you take this responsibility to heart. You can attempt an avenging strike on an enemy who has dealt damage to an ally of yours within the last hour. The avenging strike must be delivered with a melee attack. You add your Charisma modifier (if positive) to your attack roll and deal an extra 1d6 points of damage per outcast champion level. If you accidentally strike a creature that has not dealt damage to an ally within the last hour, the avenging strike has no effect, but that use of the ability is still expended. You may use an avenging strike once per day per point of Charisma bonus (minimum 1/day).

Desperate Fury (Ex): You are at your best when times are worst. Beginning at 3rd level, once per day when you are reduced to fewer than one-half your full normal hit points, or when you are fatigued or exhausted, you can enter a state of desperate fury. While in a desperate fury, you gain a +2 morale bonus to Strength, Dexterity, and Constitution. The desperate fury lasts for 3 rounds + 1 round per point of your (newly improved) Constitution bonus. Unlike with a barbarian's rage, you have no penalties or limitations while in a desperate fury; however, if you become frightened, panicked, or cowering, the desperate fury ends immediately. At 5th level, you become able to share the effect of your desperate fury with allies within 30 feet who can see you. These allies gain the same benefits as you for as long as your desperate fury lasts (even if an ally becomes frightened, panicked, or cowering).

Teamwork (Ex): You are skilled at creating a strong bond of teamwork between yourself and your allies. Starting at 4th level, whenever you or any ally within 30 feet who can see or hear you uses the aid another action, the bonus provided on attack rolls, AC, or skill checks improves by 2 (from +2 to +4).

Adaptation

The outcast champion is a fairly generic class, and should fit into any campaign with little or no customization.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Aura of confidence
2nd +2 +3 +0 +0 Avenging strike
3rd +3 +3 +1 +1 Desperate fury
4th +4 +4 +1 +1 Teamwork
5th +5 +4 +1 +1 Desperate fury (share with allies)

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Outcast Champion

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