Inaccurate?

Ninja

(Complete Adventurer variant, p. 5)

Hit die

d6

Alignment

Any

Starting gold

4d4x10

Skill points

6 + Int

Class Features

Advancement

Level BAB Fort Ref Will AC Bonus Special
1st +0 +0 +2 +0 +0 Ki power, sudden strike +1d6, trapfinding
2nd +1 +0 +3 +0 +0 Ghost step (invisible)
3rd +2 +1 +3 +1 +0 Sudden strike +2d6, poison use
4th +3 +1 +4 +1 +0 Great leap
5th +3 +1 +4 +1 +1 Sudden strike +3d6
6th +4 +2 +5 +2 +1 Acrobatics +2, ki dodge
7th +5 +2 +5 +2 +1 Sudden strike +4d6, speed climb
8th +6/+1 +2 +6 +2 +1 Ghost strike
9th +6/+1 +3 +6 +3 +1 Sudden strike +5d6, improved poison use
10th +7/+2 +3 +7 +3 +2 Ghost step (ethereal)
11th +8/+3 +3 +7 +3 +2 Sudden strike +6d6
12th +9/+4 +4 +8 +4 +2 Acrobatics +4, evasion
13th +9/+4 +4 +8 +4 +2 Sudden strike +7d6
14th +10/+5 +4 +9 +4 +2 Ghost mind
15th +11/+6/+1 +5 +9 +5 +3 Sudden strike +8d6
16th +12/+7/+2 +5 +10 +5 +3 Ghost sight
17th +12/+7/+2 +5 +10 +5 +3 Sudden strike +9d6
18th +13/+8/+3 +6 +11 +6 +3 Acrobatics +6, greater ki dodge
19th +14/+9/+4 +6 +11 +6 +3 Sudden strike +10d6
20th +15/+10/+5 +6 +12 +6 +4 Ghost walk

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Craft INT no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Gather Information CHA no no
Hide DEX no yes
Jump STR no yes
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Search INT no no
Sense Motive WIS no no
Sleight of Hand DEX yes yes
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes

Spells for Ninja

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