Nentyar Hunter
(Unapproachable East variant, p. 28)
Sworn to defend the great forests and serve the Nentyarch, druidic ruler of the Circle of Leth, the Nentyar hunters roam the wild lands of the East, uprooting foul and evil things.
Requirements
Alignment: Any nonevil
Skills: Search 4 ranks , Spot 8 ranks , Survival 8 ranks
Feats: Alertness , Combat Casting , Track
Special: The character must qualify to take regional feats from the Great Dale character region (the Great Dale is her home region, or she has 2 ranks of Knowledge [local— Great Dale]).
Hit die
d6
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: A Nentyar hunter is proficient with all simple and martial weapons, and with light armor, but not with shields.
Spells Per Day: Beginning at 1st level, a Nentyar hunter gains the ability to cast a small number of divine spells. She gains divine spells per day according to Table 2—7. She must choose her spells from the Nentyar hunter spell list, below. The character's caster level is equal to her Nentyar hunter level plus her levels in cleric or druid (or half her levels in ranger). To cast a spell, the hunter must have a Wisdom score of at least 10 + the spell's level. Nentyar hunter bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the hunter's Wisdom modifier. Nentyar hunters prepare and cast their hunter spells as druids.
Woodland Stride (Ex): A Nentyar hunter may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering other impairment. However, thorns, briars, and overgrown areas that are magically manipulated to impede normal movement still affect her.
Swift Tracker (Ex): At 2nd level, a Nentyar hunter gains the ability to move at normal speed while following tracks without taking the normal —5 penalty.
Swiftness of the Stag (Su): At 3rd level, a Nentyar hunter's speed increases by +10 feet when she is wearing no armor or light armor and is not carrying a heavy load.
Eyes of the Hawk (Ex): A Nentyar hunter develops preternaturally sharp vision and gains a +4 bonus on all Spot checks at 4th level.
Heart of the Lion (Su): At 5th level, a Nentyar hunter becomes immune to fear, magical or otherwise. Unlike a paladin's aura of courage, this confers no special resistance to fear on any of her allies.
Advancement
Spells per Day | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Class | BAB | Fort | Ref | Will | Special | 1st | 2nd | 3rd | 4th | 5th |
1st | +0 | +2 | +2 | +0 | Woodland stride | 2 | — | — | — | — |
2nd | +1 | +3 | +3 | +0 | Swift tracker | 2 | 1 | — | — | — |
3rd | +2 | +3 | +3 | +1 | Swiftness of the stag | 3 | 2 | 1 | — | — |
4th | +3 | +4 | +4 | +1 | Eyes of the hawk | 3 | 2 | 2 | 1 | — |
5th | +3 | +4 | +4 | +1 | Heart of the lion | 3 | 3 | 2 | 2 | 1 |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Balance | DEX | ||
Climb | STR | ||
Concentration | CON | ||
Craft | INT | ||
Handle Animal | CHA | ||
Hide | DEX | ||
Jump | STR | ||
Knowledge (nature) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Profession | WIS | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS | ||
Survival | WIS | ||
Swim | STR |