Topaz Guardian
(Lords of Madness variant, p. 203)
Resolute crusaders, the topaz guardians are the elite initiates of the Holy Order of the Supernal Topaz Defenders.
Requirements
Base Attack Bonus: +5
Alignment: Any good
Skills: Knowledge (dungeoneering) 4 ranks , Sense Motive 4 ranks , Spot 2 ranks
Feats: Quick Recovery
Base Will Save: +3 OR divine grace class feature.
Special: Must be sponsored by an existing member and approved by a High Sunwarden of the order.
Hit die
d8
Skill points
2 + Int
Class Features
Spellcasting: At 2nd, 4th, and 5th levels, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a topaz guardian, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Topaz Diadem: All topaz guardians are given a topaz diadem as a symbol of their devotion and a shield against their foes. The diadem is a sturdy headband of finely tooled leather, with a large yellow topaz set in its center. See the sidebar on this page for a description of the topaz diadem's effects.
At 3rd level, the sacred bonuses offered by the diadem increase to +2. At 5th level, the bonuses increase to +3.
Topaz diadems function only for members of the topaz guardian prestige class. If your diadem is lost or destroyed, you can obtain another one from the order at a cost of 6,000 gp and after a wait of twelve days.
Smite Aberration (Su): Beginning at 2nd level, you can attempt to smite an aberration once per day with one normal melee attack. You add your Charisma bonus (if any) to your attack roll and deal an extra 2 points of damage per topaz guardian class level. If you smite a creature that is not an aberration, the smite has no effect, but the ability is still used up for the day.
At 4th level, you can attempt to smite aberrations twice per day.
Hard to Hold (Ex): Beginning at 3rd level, you learn how to wriggle free of the deadly tentacles that are so common among aberrations and other psionics-using creatures. You gain a bonus equal to your class level on all grapple checks to resist or escape from a grapple.
THE TOPAZ DIADEM
All topaz guardians wear a magic headband known as a topaz diadem. A diadem confers a +1 sacred bonus to AC and a +1 sacred bonus on saving throws against attacks made by or effects created by evil creatures. It also blocks any attempt to possess the wearer or to exercise mental control over the wearer by means of enchantment (charm) or enchantment (compulsion) effects, as described in the spell protection from evil. (Some enchantment spells, such as hold person, do not require the caster to actively exercise mental control, and therefore still work against the wearer of a diadem.) Unlike the spell, a diadem offers no protection against summoned creatures.
Diadems are created for members of the Topaz Order, and function only for characters of the topaz guardian prestige class. As a wearer gains levels in the topaz guardian prestige class, his topaz diadem likewise grows more powerful; see the topaz guardian prestige class description.
Moderate abjuration; CL 9th; Craft Wondrous Item, bless, magic circle against evil, creator must be a member of the Topaz Order; Price 12,000 gp.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Topaz diadem +1 | — |
2nd | +2 | +3 | +0 | +3 | Smite aberration 1/day | +1 level of existing spellcasting class |
3rd | +3 | +3 | +1 | +3 | Topaz diadem +2, hard to hold | — |
4th | +4 | +4 | +1 | +4 | Smite aberration 2/day | +1 level of existing spellcasting class |
5th | +5 | +4 | +1 | +4 | Topaz diadem +3 | +1 level of existing spellcasting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Climb | STR | ||
Concentration | CON | ||
Craft | INT | ||
Intimidate | CHA | ||
Jump | STR | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (religion) | INT | ||
Profession | WIS | ||
Sense Motive | WIS | ||
Spot | WIS |