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Arcane Trickster

(Dungeon Master's Guide v.3.5 variant, p. 177)

Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.

Requirements

Alignment: any nonlawful

Skills: Decipher Script 7 ranks , Disable Device 7 ranks , Escape Artist 7 ranks , Knowledge (arcana) 4 ranks

Spells: Ability to cast mage hand and at least one arcane spell of 3rd level or higher.

Special: Sneak attack +2d6.


Hit die

d4

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Arcane tricksters gain no proficiency with any weapon or armor.

Spells per Day: When a new arcane trickster level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane trickster, he must decide to which class he adds the new level for purposes of determining spells per day.

Ranged Legerdemain: An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less.

An arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used.

Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). If an arcane trickster gets a sneak attack bonus from another source the bonuses on damage stack.

Impromptu Sneak Attack: Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).

At 7th level, an arcane trickster can use this ability twice per day.

Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +2 +2 Ranged Legerdemain 1/day +1 Level of Existing Class
2nd +1 +0 +3 +3 Sneak Attack +1d6 +1 Level of Existing Class
3rd +1 +1 +3 +3 Impromptu Sneak Attack 1/day +1 Level of Existing Class
4th +2 +1 +4 +4 Sneak Attack +2d6 +1 Level of Existing Class
5th +2 +1 +4 +4 Ranged Legerdemain 2/day +1 Level of Existing Class
6th +3 +2 +5 +5 Sneak Attack +3d6 +1 Level of Existing Class
7th +3 +2 +5 +5 Impromptu Sneak Attack 2/day +1 Level of Existing Class
8th +4 +2 +6 +6 Sneak Attack +4d6 +1 Level of Existing Class
9th +4 +3 +6 +6 Ranged Legerdemain 3/day +1 Level of Existing Class
10th +5 +3 +7 +7 Sneak Attack +5d6 +1 Level of Existing Class

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Craft INT no no
Decipher Script INT yes no
Diplomacy CHA no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Gather Information CHA no no
Hide DEX no yes
Jump STR no yes
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Profession WIS yes no
Search INT no no
Sense Motive WIS no no
Sleight of Hand DEX yes yes
Speak Language None yes no
Spellcraft INT yes no
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes
Use Rope DEX no no

Also appears in

  1. Tome and Blood: A Guidebook to Wizards and Sorcerers

Spells for Arcane Trickster

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