Summon Monster II

(Player's Handbook v.3.5, p. 286)

Conjuration (Summoning) [see text for summon monster I]
Level: Bard 2, Cleric 2, Sorcerer 2, Wizard 2, Knight of the Chalice 2, Wu Jen 2, Sha'ir 2, Summoner 2,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.


Monster Alignement
Celestial giant bee LG
Celestial giant bombardier beetle NG
Celestial riding dog NG
Celestial eagle CG
Lemure (devil) LE
Fiendish squid 1 LE
Fiendish wolf LE
Fiendish monstrous centipede, Large NE
Fiendish monstrous scorpion, Medium NE
Fiendish shark, Medium 1 NE
Fiendish monstrous spider, Medium CE
Fiendish snake, Medium viper CE
1 may be summoned only into an aquatic or watery environment

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