Inaccurate?

Obscuring Mist

(Player's Handbook v.3.5, p. 258)

Conjuration (Creation)
Level: Cleric 1, Druid 1, Sorcerer 1, Wizard 1, Adept 1, Disciple of Thrym 1, Ebonmar Infiltrator 1, Slayer of Domiel 1, Beguiler 1, Duskblade 1, Wu Jen 1 (Water), Sha'ir 1, Death Master 1, Jester 1, Urban Druid 1, Assassin 1, Air 1, Water 1, Darkness 1, Windstorm 1,
Components: V, S,
Casting Time: 1 standard action
Range: 20 ft.
Effect: Cloud spreads in 20-ft. radius from you, 20 ft. high
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No

A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage. This spell does not function underwater.

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