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Mark of Judgment

(Player's Handbook II)

Necromancy
Level: Cleric 2,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature/3 levels, no two of which are more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

You call upon your deity to mark your foes as enemies of the faith.
Divine energy surges through the area, and for a brief moment a holy symbol of your deity shines from the forehead of each targeted creature.
You and your allies see the mark of judgment on a creature and know to strike it in preference over other unmarked targets.
Whenever a creature succeeds on a melee or ranged attack against any subject of a mark of judgment spell, that attacker heals 2 points of damage.
The targets of this spell must have an alignment that opposes yours on at least one axis—evil if you are good, lawful if you are chaotic, and so on.
For example, a lawful good cleric can place a mark of judgment upon a chaotic good, chaotic neutral, lawful evil, neutral evil, or chaotic evil opponent.
A neutral caster can use this spell against any good, evil, lawful, or chaotic foe.

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