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Invisibility to Spirits

(Oriental Adventures)

Level: Shaman 2,
Components: V, S, M,
Casting Time: 10 minutes
Range: Touch
Target: One touched creature/level
Duration: 10 minutes/level (D)
Saving Throw: Will negates
Spell Resistance: Yes (harmless)

If a spirit fails its saving throw, it can't perceive the warded creatures and acts as though the warded creatures are not there.
The warded creatures can move freely among spirits without being noticed, although they are perfectly visible to all other types of creatures.
If a warded creature touches or attacks a spirit (even with a spell), the spell ends for all recipients.
Note: A spirit gets one saving throw against the spell.
It either sees all the warded creatures or none of them.
Material Component: Red ink, with which you write prayers and scriptures on each warded creature.

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