Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.

Ghost Light

(Oriental Adventures)

Necromancy [Fear, Mind-Affecting]
Level: Wu Jen 1, Grave 1, Maho 1,
Components: V, S, M,
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Effect: One Medium-size or smaller ghostly light
Duration: Concentration
Saving Throw: Will negates
Spell Resistance: Yes

With this spell, you create a ghostly green radiance anywhere within range that shines with the brightness of a torch.
You can use the light to illuminate some object, or you can shape it in any form of Medium-size or smaller.
You can control the movement of the light as long as you maintain concentration on the spell.
Thus, you can shape the light into a human form and make it seem to walk or fly, for example.
You can also change the shape of the light at any time during the spell's duration.
The light is imbued with unearthly power, and causes fear in creatures within 30 feet of its location.
Creatures in this area must make successful Will saving throws or become shaken, suffering a -2 morale penalty on
attack rolls, weapon damage rolls, and saving throws.
Material Component: A bit of phosphorus.

Also appears in

  1. Complete Arcane

Comments on this single page only