Serpent Arrow

(Champions of Ruin)

Level: Justice of Weald and Woe 3, Sorcerer 4, Wizard 4,
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to eight projectiles, all of which must be within 40 ft. of each other at the time of casting; see text
Duration: Up to 10 min./level; see text
Saving Throw: None
Spell Resistance: No

You transform wooden arrows, darts, or twigs into Tiny vipers (see Monster Manual page 200).
These missiles remain rigid and harmless until fired or hurled.
They automatically bite any creature they hit, each dealing 1 point of damage plus poison (injury, Fortitude DC 11, initial and secondary damage 1d6 Con).
The missiles remain in snake form for the duration of the spell, fighting the creatures they initially struck using their normal attack bonus.
If a missile misses its target, or the target originally struck moves out of reach, the snake moves to attack the nearest creature other than you.
If a target falls dead and no others are in range, the spell ends even if its duration has not run out.
When the spell expires, the vipers melt away, leaving nothing behind.
Material Components:Up to eight wooden arrows, darts, or straight twigs, plus a scale from any sort of snake.

Also appears in

  1. Serpent Kingdoms

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