Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Child of Shadow Shadow Hand ToB Stance Personal 1 swift action
Chill Metal Transmutation PH 7 rounds Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Chill of the Grave Necromancy LM Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Chill of the Grave Necromancy Sc_ Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Chill Touch Necromancy PH Instantaneous Touch V, S, 1 standard action
Choir Illusion SaS Concentration + 4 rounds Close (25 ft. + 5 ft./2 levels) V, S, AF, 1 action
Choke Conjuration TB 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, M, 1 action
Choking Cobwebs Conjuration CM 1 minute/level (D) Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Choking Sands Necromancy Sa Instantaneous; see text Touch V, S, M, 1 standard action
Choose Destiny Divination RD 1 round/level Personal V, 1 swift action
Chromatic Ray Evocation DrF 1 round/level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Circle Dance Divination Mag Instantaneous Personal V, S, 1 minute
Circle Dance Divination Sc_ Instantaneous Personal V, S, 1 minute
Circle of Death Necromancy PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Circle of Flame Evocation OA Instantaneous 20 ft. V, S, 1 action
Circle of Nausea Evocation BV 1 minute/level Personal V, S, AF, 1 action
Circlet of Enervation Necromancy ShS 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, AF, 1 standard action
City Lights Evocation RD Instantaneous 60 ft. V, S, M, 1 standard action
City Stride Conjuration RD Instantaneous Touch V, S, M, 1 round
City's Might Transmutation RD 1 round/level; see text Personal V, S, M, DF, 1 standard action