Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Channeled Divine Health Conjuration PH2 Instantaneous See text V, S, See text
Channeled Divine Shield Abjuration PH2 1 round/level Personal V, S, See text
Channeled Lifetheft Necromancy CM Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, See text
Channeled Pyroburst Evocation PH2 Instantaneous Medium (100 ft. + 10 ft./level) V, S, See text
Channeled Sound Blast Evocation CM Instantaneous See text V, S, See text
Chaos Hammer Evocation PH Instantaneous (1d6 rounds); see text Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Charge of the Triceratops Transmutation Sc_ 1 round/level (D) Touch V, S, DF, 1 standard action
Charging Minotaur Stone Dragon ToB Melee attack 1 full-round action
Charm Animal Enchantment PH None None None
Charm Monster Enchantment PH One day/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Charm Monster, Mass Enchantment PH One day/level Close (25 ft. + 5 ft./2 levels) V, 1 standard action
Charm Person Enchantment PH 1 hour/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Charm Person Or Ghost Enchantment Gh None None None
Charm Person, Mass Enchantment RD 1 hour/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Charnel Fire Necromancy BV Instantaneous Touch V, S, 1 minute
Chasing Perfection Transmutation PH2 1 minute/level Touch V, S, M, 1 standard action
Cheat Transmutation BV 1 minute/level or until used Personal V, S, AF, 1 action
Cheat Transmutation Dr 1 minute/level or until used Personal V, S, AF, 1 standard action
Cheat Transmutation Sc_ 1 minute/level or until discharged Personal V, S, AF, 1 standard action
Checkmate's Light Evocation Sc_ 1 round/level (D) Touch V, S, DF, 1 standard action